Adding twoSidedLighting property in BabylonStandardMaterial.cs
@@ -68,6 +68,9 @@ namespace BabylonExport.Entities
[DataMember]
public bool linkEmissiveWithDiffuse { get; set; }
+ [DataMember]
+ public bool twoSidedLighting { get; set; }
+
public BabylonStandardMaterial() : base()
{
ambient = new[] {1.0f, 1.0f, 1.0f};