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@@ -670,28 +670,6 @@ var BABYLON;
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result.y = ry / rw;
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result.z = rz / rw;
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};
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- Vector3.TransformCoordinatesToRefSIMD = function (vector, transformation, result) {
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- var v = SIMD.float32x4.loadXYZ(vector._data, 0);
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- var m0 = SIMD.float32x4.load(transformation.m, 0);
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- var m1 = SIMD.float32x4.load(transformation.m, 4);
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- var m2 = SIMD.float32x4.load(transformation.m, 8);
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- var m3 = SIMD.float32x4.load(transformation.m, 12);
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- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 0, 0, 0, 0), m0), SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 1, 1, 1, 1), m1)), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(v, 2, 2, 2, 2), m2), m3));
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- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
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- SIMD.float32x4.storeXYZ(result._data, 0, r);
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- };
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- Vector3.TransformCoordinatesFromFloatsToRefSIMD = function (x, y, z, transformation, result) {
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- var v0 = SIMD.float32x4.splat(x);
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- var v1 = SIMD.float32x4.splat(y);
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- var v2 = SIMD.float32x4.splat(z);
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- var m0 = SIMD.float32x4.load(transformation.m, 0);
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- var m1 = SIMD.float32x4.load(transformation.m, 4);
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- var m2 = SIMD.float32x4.load(transformation.m, 8);
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- var m3 = SIMD.float32x4.load(transformation.m, 12);
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- var r = SIMD.float32x4.add(SIMD.float32x4.add(SIMD.float32x4.mul(v0, m0), SIMD.float32x4.mul(v1, m1)), SIMD.float32x4.add(SIMD.float32x4.mul(v2, m2), m3));
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- r = SIMD.float32x4.div(r, SIMD.float32x4.swizzle(r, 3, 3, 3, 3));
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- SIMD.float32x4.storeXYZ(result._data, 0, r);
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- };
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Vector3.TransformNormal = function (vector, transformation) {
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var result = Vector3.Zero();
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Vector3.TransformNormalToRef(vector, transformation, result);
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@@ -1591,112 +1569,6 @@ var BABYLON;
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other.m[15] = (((l1 * l36) - (l2 * l38)) + (l3 * l39)) * l27;
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return this;
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};
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- Matrix.prototype.invertToRefSIMD = function (other) {
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- var src = this.m;
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- var dest = other.m;
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- var row0, row1, row2, row3;
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- var tmp1;
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- var minor0, minor1, minor2, minor3;
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- var det;
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- // Load the 4 rows
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- var src0 = SIMD.float32x4.load(src, 0);
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- var src1 = SIMD.float32x4.load(src, 4);
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- var src2 = SIMD.float32x4.load(src, 8);
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- var src3 = SIMD.float32x4.load(src, 12);
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- // Transpose the source matrix. Sort of. Not a true transpose operation
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- tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
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- row1 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
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- row0 = SIMD.float32x4.shuffle(tmp1, row1, 0, 2, 4, 6);
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- row1 = SIMD.float32x4.shuffle(row1, tmp1, 1, 3, 5, 7);
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- tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
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- row3 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
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- row2 = SIMD.float32x4.shuffle(tmp1, row3, 0, 2, 4, 6);
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- row3 = SIMD.float32x4.shuffle(row3, tmp1, 1, 3, 5, 7);
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- // This is a true transposition, but it will lead to an incorrect result
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- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 0, 1, 4, 5);
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- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 0, 1, 4, 5);
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- //row0 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
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- //row1 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
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- //tmp1 = SIMD.float32x4.shuffle(src0, src1, 2, 3, 6, 7);
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- //tmp2 = SIMD.float32x4.shuffle(src2, src3, 2, 3, 6, 7);
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- //row2 = SIMD.float32x4.shuffle(tmp1, tmp2, 0, 2, 4, 6);
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- //row3 = SIMD.float32x4.shuffle(tmp1, tmp2, 1, 3, 5, 7);
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- // ----
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- tmp1 = SIMD.float32x4.mul(row2, row3);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- minor0 = SIMD.float32x4.mul(row1, tmp1);
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- minor1 = SIMD.float32x4.mul(row0, tmp1);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor0 = SIMD.float32x4.sub(SIMD.float32x4.mul(row1, tmp1), minor0);
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- minor1 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor1);
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- minor1 = SIMD.float32x4.swizzle(minor1, 2, 3, 0, 1); // 0x4E = 01001110
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- // ----
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- tmp1 = SIMD.float32x4.mul(row1, row2);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor0);
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- minor3 = SIMD.float32x4.mul(row0, tmp1);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row3, tmp1));
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- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor3);
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- minor3 = SIMD.float32x4.swizzle(minor3, 2, 3, 0, 1); // 0x4E = 01001110
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- // ----
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- tmp1 = SIMD.float32x4.mul(SIMD.float32x4.swizzle(row1, 2, 3, 0, 1), row3); // 0x4E = 01001110
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- row2 = SIMD.float32x4.swizzle(row2, 2, 3, 0, 1); // 0x4E = 01001110
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- minor0 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor0);
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- minor2 = SIMD.float32x4.mul(row0, tmp1);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor0 = SIMD.float32x4.sub(minor0, SIMD.float32x4.mul(row2, tmp1));
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- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row0, tmp1), minor2);
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- minor2 = SIMD.float32x4.swizzle(minor2, 2, 3, 0, 1); // 0x4E = 01001110
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- // ----
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- tmp1 = SIMD.float32x4.mul(row0, row1);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor2);
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- minor3 = SIMD.float32x4.sub(SIMD.float32x4.mul(row2, tmp1), minor3);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor2 = SIMD.float32x4.sub(SIMD.float32x4.mul(row3, tmp1), minor2);
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- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row2, tmp1));
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- // ----
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- tmp1 = SIMD.float32x4.mul(row0, row3);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row2, tmp1));
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- minor2 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor2);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row2, tmp1), minor1);
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- minor2 = SIMD.float32x4.sub(minor2, SIMD.float32x4.mul(row1, tmp1));
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- // ----
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- tmp1 = SIMD.float32x4.mul(row0, row2);
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 1, 0, 3, 2); // 0xB1 = 10110001
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- minor1 = SIMD.float32x4.add(SIMD.float32x4.mul(row3, tmp1), minor1);
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- minor3 = SIMD.float32x4.sub(minor3, SIMD.float32x4.mul(row1, tmp1));
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- tmp1 = SIMD.float32x4.swizzle(tmp1, 2, 3, 0, 1); // 0x4E = 01001110
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- minor1 = SIMD.float32x4.sub(minor1, SIMD.float32x4.mul(row3, tmp1));
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- minor3 = SIMD.float32x4.add(SIMD.float32x4.mul(row1, tmp1), minor3);
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- // Compute determinant
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- det = SIMD.float32x4.mul(row0, minor0);
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- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 2, 3, 0, 1), det); // 0x4E = 01001110
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- det = SIMD.float32x4.add(SIMD.float32x4.swizzle(det, 1, 0, 3, 2), det); // 0xB1 = 10110001
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- tmp1 = SIMD.float32x4.reciprocalApproximation(det);
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- det = SIMD.float32x4.sub(SIMD.float32x4.add(tmp1, tmp1), SIMD.float32x4.mul(det, SIMD.float32x4.mul(tmp1, tmp1)));
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- det = SIMD.float32x4.swizzle(det, 0, 0, 0, 0);
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- // These shuffles aren't necessary if the faulty transposition is done
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- // up at the top of this function.
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- //minor0 = SIMD.float32x4.swizzle(minor0, 2, 1, 0, 3);
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- //minor1 = SIMD.float32x4.swizzle(minor1, 2, 1, 0, 3);
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- //minor2 = SIMD.float32x4.swizzle(minor2, 2, 1, 0, 3);
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- //minor3 = SIMD.float32x4.swizzle(minor3, 2, 1, 0, 3);
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- // Compute final values by multiplying with 1/det
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- minor0 = SIMD.float32x4.mul(det, minor0);
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- minor1 = SIMD.float32x4.mul(det, minor1);
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- minor2 = SIMD.float32x4.mul(det, minor2);
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- minor3 = SIMD.float32x4.mul(det, minor3);
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- SIMD.float32x4.store(dest, 0, minor0);
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- SIMD.float32x4.store(dest, 4, minor1);
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- SIMD.float32x4.store(dest, 8, minor2);
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- SIMD.float32x4.store(dest, 12, minor3);
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- return this;
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- };
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Matrix.prototype.setTranslation = function (vector3) {
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this.m[12] = vector3.x;
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this.m[13] = vector3.y;
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@@ -1776,23 +1648,6 @@ var BABYLON;
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result[offset + 15] = tm12 * om3 + tm13 * om7 + tm14 * om11 + tm15 * om15;
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return this;
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};
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- Matrix.prototype.multiplyToArraySIMD = function (other, result, offset) {
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- if (offset === void 0) { offset = 0; }
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- var tm = this.m;
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- var om = other.m;
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- var om0 = SIMD.float32x4.load(om, 0);
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- var om1 = SIMD.float32x4.load(om, 4);
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- var om2 = SIMD.float32x4.load(om, 8);
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- var om3 = SIMD.float32x4.load(om, 12);
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- var tm0 = SIMD.float32x4.load(tm, 0);
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- SIMD.float32x4.store(result, offset + 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm0, 3, 3, 3, 3), om3)))));
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- var tm1 = SIMD.float32x4.load(tm, 4);
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- SIMD.float32x4.store(result, offset + 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm1, 3, 3, 3, 3), om3)))));
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- var tm2 = SIMD.float32x4.load(tm, 8);
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- SIMD.float32x4.store(result, offset + 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm2, 3, 3, 3, 3), om3)))));
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- var tm3 = SIMD.float32x4.load(tm, 12);
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- SIMD.float32x4.store(result, offset + 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 0, 0, 0, 0), om0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 1, 1, 1, 1), om1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 2, 2, 2, 2), om2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(tm3, 3, 3, 3, 3), om3)))));
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- };
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Matrix.prototype.equals = function (value) {
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return value &&
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(this.m[0] === value.m[0] && this.m[1] === value.m[1] && this.m[2] === value.m[2] && this.m[3] === value.m[3] &&
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@@ -2068,54 +1923,6 @@ var BABYLON;
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var ez = -Vector3.Dot(this._zAxis, eye);
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return Matrix.FromValuesToRef(this._xAxis.x, this._yAxis.x, this._zAxis.x, 0, this._xAxis.y, this._yAxis.y, this._zAxis.y, 0, this._xAxis.z, this._yAxis.z, this._zAxis.z, 0, ex, ey, ez, 1, result);
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};
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- Matrix.LookAtLHToRefSIMD = function (eyeRef, targetRef, upRef, result) {
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- var out = result.m;
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- var center = SIMD.float32x4(targetRef.x, targetRef.y, targetRef.z, 0);
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- var eye = SIMD.float32x4(eyeRef.x, eyeRef.y, eyeRef.z, 0);
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- var up = SIMD.float32x4(upRef.x, upRef.y, upRef.z, 0);
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- // cc.kmVec3Subtract(f, pCenter, pEye);
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- var f = SIMD.float32x4.sub(center, eye);
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- // cc.kmVec3Normalize(f, f);
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- var tmp = SIMD.float32x4.mul(f, f);
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- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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- f = SIMD.float32x4.mul(f, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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- // cc.kmVec3Assign(up, pUp);
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- // cc.kmVec3Normalize(up, up);
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- tmp = SIMD.float32x4.mul(up, up);
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- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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- up = SIMD.float32x4.mul(up, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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- // cc.kmVec3Cross(s, f, up);
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- var s = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 1, 2, 0, 3), SIMD.float32x4.swizzle(up, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(f, 2, 0, 1, 3), SIMD.float32x4.swizzle(up, 1, 2, 0, 3)));
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- // cc.kmVec3Normalize(s, s);
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- tmp = SIMD.float32x4.mul(s, s);
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- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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- // cc.kmVec3Cross(u, s, f);
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- var u = SIMD.float32x4.sub(SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 1, 2, 0, 3), SIMD.float32x4.swizzle(f, 2, 0, 1, 3)), SIMD.float32x4.mul(SIMD.float32x4.swizzle(s, 2, 0, 1, 3), SIMD.float32x4.swizzle(f, 1, 2, 0, 3)));
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- // cc.kmVec3Normalize(s, s);
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- tmp = SIMD.float32x4.mul(s, s);
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- tmp = SIMD.float32x4.add(tmp, SIMD.float32x4.add(SIMD.float32x4.swizzle(tmp, 1, 2, 0, 3), SIMD.float32x4.swizzle(tmp, 2, 0, 1, 3)));
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- s = SIMD.float32x4.mul(s, SIMD.float32x4.reciprocalSqrtApproximation(tmp));
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- var zero = SIMD.float32x4.splat(0.0);
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- s = SIMD.float32x4.neg(s);
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- var tmp01 = SIMD.float32x4.shuffle(s, u, 0, 1, 4, 5);
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- var tmp23 = SIMD.float32x4.shuffle(f, zero, 0, 1, 4, 5);
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- var a0 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
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- var a1 = SIMD.float32x4.shuffle(tmp01, tmp23, 1, 3, 5, 7);
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- tmp01 = SIMD.float32x4.shuffle(s, u, 2, 3, 6, 7);
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- tmp23 = SIMD.float32x4.shuffle(f, zero, 2, 3, 6, 7);
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- var a2 = SIMD.float32x4.shuffle(tmp01, tmp23, 0, 2, 4, 6);
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- var a3 = SIMD.float32x4(0.0, 0.0, 0.0, 1.0);
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- var b0 = SIMD.float32x4(1.0, 0.0, 0.0, 0.0);
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- var b1 = SIMD.float32x4(0.0, 1.0, 0.0, 0.0);
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- var b2 = SIMD.float32x4(0.0, 0.0, 1.0, 0.0);
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- var b3 = SIMD.float32x4.neg(eye);
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- b3 = SIMD.float32x4.withW(b3, 1.0);
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- SIMD.float32x4.store(out, 0, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b0, 3, 3, 3, 3), a3)))));
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- SIMD.float32x4.store(out, 4, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b1, 3, 3, 3, 3), a3)))));
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- SIMD.float32x4.store(out, 8, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b2, 3, 3, 3, 3), a3)))));
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- SIMD.float32x4.store(out, 12, SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 0, 0, 0, 0), a0), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 1, 1, 1, 1), a1), SIMD.float32x4.add(SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 2, 2, 2, 2), a2), SIMD.float32x4.mul(SIMD.float32x4.swizzle(b3, 3, 3, 3, 3), a3)))));
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- };
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Matrix.OrthoLH = function (width, height, znear, zfar) {
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var matrix = Matrix.Zero();
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Matrix.OrthoLHToRef(width, height, znear, zfar, matrix);
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@@ -3076,67 +2883,4 @@ var BABYLON;
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return PositionNormalTextureVertex;
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})();
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BABYLON.PositionNormalTextureVertex = PositionNormalTextureVertex;
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- // SIMD
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- var previousMultiplyToArray = Matrix.prototype.multiplyToArray;
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- var previousInvertToRef = Matrix.prototype.invertToRef;
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- var previousLookAtLHToRef = Matrix.LookAtLHToRef;
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- var previousTransformCoordinatesToRef = Vector3.TransformCoordinatesToRef;
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- var previousTransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRef;
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|
|
- var SIMDHelper = (function () {
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|
|
- function SIMDHelper() {
|
|
|
- }
|
|
|
- Object.defineProperty(SIMDHelper, "IsEnabled", {
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|
|
- get: function () {
|
|
|
- return SIMDHelper._isEnabled;
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|
|
- },
|
|
|
- enumerable: true,
|
|
|
- configurable: true
|
|
|
- });
|
|
|
- SIMDHelper.DisableSIMD = function () {
|
|
|
- // Replace functions
|
|
|
- Matrix.prototype.multiplyToArray = previousMultiplyToArray;
|
|
|
- Matrix.prototype.invertToRef = previousInvertToRef;
|
|
|
- Matrix.LookAtLHToRef = previousLookAtLHToRef;
|
|
|
- Vector3.TransformCoordinatesToRef = previousTransformCoordinatesToRef;
|
|
|
- Vector3.TransformCoordinatesFromFloatsToRef = previousTransformCoordinatesFromFloatsToRef;
|
|
|
- SIMDHelper._isEnabled = false;
|
|
|
- };
|
|
|
- SIMDHelper.EnableSIMD = function () {
|
|
|
- if (window.SIMD === undefined) {
|
|
|
- return;
|
|
|
- }
|
|
|
- // Replace functions
|
|
|
- Matrix.prototype.multiplyToArray = Matrix.prototype.multiplyToArraySIMD;
|
|
|
- Matrix.prototype.invertToRef = Matrix.prototype.invertToRefSIMD;
|
|
|
- Matrix.LookAtLHToRef = Matrix.LookAtLHToRefSIMD;
|
|
|
- Vector3.TransformCoordinatesToRef = Vector3.TransformCoordinatesToRefSIMD;
|
|
|
- Vector3.TransformCoordinatesFromFloatsToRef = Vector3.TransformCoordinatesFromFloatsToRefSIMD;
|
|
|
- Object.defineProperty(Vector3.prototype, "x", {
|
|
|
- get: function () { return this._data[0]; },
|
|
|
- set: function (value) {
|
|
|
- if (!this._data) {
|
|
|
- this._data = new Float32Array(3);
|
|
|
- }
|
|
|
- this._data[0] = value;
|
|
|
- }
|
|
|
- });
|
|
|
- Object.defineProperty(Vector3.prototype, "y", {
|
|
|
- get: function () { return this._data[1]; },
|
|
|
- set: function (value) {
|
|
|
- this._data[1] = value;
|
|
|
- }
|
|
|
- });
|
|
|
- Object.defineProperty(Vector3.prototype, "z", {
|
|
|
- get: function () { return this._data[2]; },
|
|
|
- set: function (value) {
|
|
|
- this._data[2] = value;
|
|
|
- }
|
|
|
- });
|
|
|
- SIMDHelper._isEnabled = true;
|
|
|
- };
|
|
|
- SIMDHelper._isEnabled = false;
|
|
|
- return SIMDHelper;
|
|
|
- })();
|
|
|
- BABYLON.SIMDHelper = SIMDHelper;
|
|
|
})(BABYLON || (BABYLON = {}));
|
|
|
-//# sourceMappingURL=babylon.math.js.map
|