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@@ -18,10 +18,14 @@ declare module "babylonjs-procedural-textures/brick/brickProceduralTexture" {
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private _brickColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- numberOfBricksHeight: number;
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- numberOfBricksWidth: number;
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- jointColor: Color3;
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- brickColor: Color3;
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+ get numberOfBricksHeight(): number;
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+ set numberOfBricksHeight(value: number);
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+ get numberOfBricksWidth(): number;
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+ set numberOfBricksWidth(value: number);
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+ get jointColor(): Color3;
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+ set jointColor(value: Color3);
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+ get brickColor(): Color3;
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+ set brickColor(value: Color3);
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/**
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* Serializes this brick procedural texture
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* @returns a serialized brick procedural texture object
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@@ -58,8 +62,10 @@ declare module "babylonjs-procedural-textures/cloud/cloudProceduralTexture" {
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private _cloudColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- skyColor: Color4;
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- cloudColor: Color4;
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+ get skyColor(): Color4;
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+ set skyColor(value: Color4);
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+ get cloudColor(): Color4;
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+ set cloudColor(value: Color4);
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/**
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* Serializes this cloud procedural texture
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* @returns a serialized cloud procedural texture object
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@@ -100,15 +106,20 @@ declare module "babylonjs-procedural-textures/fire/fireProceduralTexture" {
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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render(useCameraPostProcess?: boolean): void;
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- static readonly PurpleFireColors: Color3[];
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- static readonly GreenFireColors: Color3[];
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- static readonly RedFireColors: Color3[];
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- static readonly BlueFireColors: Color3[];
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- autoGenerateTime: boolean;
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- fireColors: Color3[];
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- time: number;
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- speed: Vector2;
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- alphaThreshold: number;
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+ static get PurpleFireColors(): Color3[];
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+ static get GreenFireColors(): Color3[];
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+ static get RedFireColors(): Color3[];
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+ static get BlueFireColors(): Color3[];
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+ get autoGenerateTime(): boolean;
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+ set autoGenerateTime(value: boolean);
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+ get fireColors(): Color3[];
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+ set fireColors(value: Color3[]);
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+ get time(): number;
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+ set time(value: number);
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+ get speed(): Vector2;
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+ set speed(value: Vector2);
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+ get alphaThreshold(): number;
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+ set alphaThreshold(value: number);
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/**
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* Serializes this fire procedural texture
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* @returns a serialized fire procedural texture object
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@@ -145,8 +156,10 @@ declare module "babylonjs-procedural-textures/grass/grassProceduralTexture" {
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private _groundColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- grassColors: Color3[];
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- groundColor: Color3;
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+ get grassColors(): Color3[];
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+ set grassColors(value: Color3[]);
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+ get groundColor(): Color3;
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+ set groundColor(value: Color3);
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/**
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* Serializes this grass procedural texture
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* @returns a serialized grass procedural texture object
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@@ -185,10 +198,14 @@ declare module "babylonjs-procedural-textures/marble/marbleProceduralTexture" {
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private _jointColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- numberOfTilesHeight: number;
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- amplitude: number;
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- numberOfTilesWidth: number;
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- jointColor: Color3;
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+ get numberOfTilesHeight(): number;
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+ set numberOfTilesHeight(value: number);
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+ get amplitude(): number;
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+ set amplitude(value: number);
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+ get numberOfTilesWidth(): number;
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+ set numberOfTilesWidth(value: number);
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+ get jointColor(): Color3;
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+ set jointColor(value: Color3);
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/**
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* Serializes this marble procedural texture
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* @returns a serialized marble procedural texture object
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@@ -225,7 +242,8 @@ declare module "babylonjs-procedural-textures/normalMap/normalMapProceduralTextu
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updateShaderUniforms(): void;
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render(useCameraPostProcess?: boolean): void;
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resize(size: any, generateMipMaps: any): void;
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- baseTexture: Texture;
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+ get baseTexture(): Texture;
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+ set baseTexture(texture: Texture);
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/**
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* Serializes this normal map procedural texture
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* @returns a serialized normal map procedural texture object
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@@ -300,7 +318,8 @@ declare module "babylonjs-procedural-textures/road/roadProceduralTexture" {
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private _roadColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- roadColor: Color3;
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+ get roadColor(): Color3;
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+ set roadColor(value: Color3);
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/**
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* Serializes this road procedural texture
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* @returns a serialized road procedural texture object
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@@ -345,17 +364,28 @@ declare module "babylonjs-procedural-textures/starfield/starfieldProceduralTextu
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private _saturation;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- time: number;
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- alpha: number;
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- beta: number;
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- formuparam: number;
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- stepsize: number;
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- zoom: number;
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- tile: number;
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- brightness: number;
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- darkmatter: number;
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- distfading: number;
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- saturation: number;
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+ get time(): number;
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+ set time(value: number);
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+ get alpha(): number;
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+ set alpha(value: number);
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+ get beta(): number;
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+ set beta(value: number);
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+ get formuparam(): number;
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+ set formuparam(value: number);
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+ get stepsize(): number;
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+ set stepsize(value: number);
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+ get zoom(): number;
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+ set zoom(value: number);
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+ get tile(): number;
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+ set tile(value: number);
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+ get brightness(): number;
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+ set brightness(value: number);
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+ get darkmatter(): number;
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+ set darkmatter(value: number);
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+ get distfading(): number;
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+ set distfading(value: number);
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+ get saturation(): number;
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+ set saturation(value: number);
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/**
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* Serializes this starfield procedural texture
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* @returns a serialized starfield procedural texture object
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@@ -392,8 +422,10 @@ declare module "babylonjs-procedural-textures/wood/woodProceduralTexture" {
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private _woodColor;
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constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- ampScale: number;
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- woodColor: Color3;
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+ get ampScale(): number;
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+ set ampScale(value: number);
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+ get woodColor(): Color3;
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+ set woodColor(value: Color3);
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/**
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* Serializes this wood procedural texture
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* @returns a serialized wood procedural texture object
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@@ -475,10 +507,14 @@ declare module BABYLON {
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private _brickColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- numberOfBricksHeight: number;
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- numberOfBricksWidth: number;
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- jointColor: BABYLON.Color3;
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- brickColor: BABYLON.Color3;
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+ get numberOfBricksHeight(): number;
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+ set numberOfBricksHeight(value: number);
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+ get numberOfBricksWidth(): number;
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+ set numberOfBricksWidth(value: number);
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+ get jointColor(): BABYLON.Color3;
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+ set jointColor(value: BABYLON.Color3);
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+ get brickColor(): BABYLON.Color3;
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+ set brickColor(value: BABYLON.Color3);
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/**
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* Serializes this brick procedural texture
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* @returns a serialized brick procedural texture object
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@@ -507,8 +543,10 @@ declare module BABYLON {
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private _cloudColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- skyColor: BABYLON.Color4;
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- cloudColor: BABYLON.Color4;
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+ get skyColor(): BABYLON.Color4;
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+ set skyColor(value: BABYLON.Color4);
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+ get cloudColor(): BABYLON.Color4;
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+ set cloudColor(value: BABYLON.Color4);
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/**
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* Serializes this cloud procedural texture
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* @returns a serialized cloud procedural texture object
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@@ -541,15 +579,20 @@ declare module BABYLON {
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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render(useCameraPostProcess?: boolean): void;
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- static readonly PurpleFireColors: BABYLON.Color3[];
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- static readonly GreenFireColors: BABYLON.Color3[];
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- static readonly RedFireColors: BABYLON.Color3[];
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- static readonly BlueFireColors: BABYLON.Color3[];
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- autoGenerateTime: boolean;
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- fireColors: BABYLON.Color3[];
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- time: number;
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- speed: BABYLON.Vector2;
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- alphaThreshold: number;
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+ static get PurpleFireColors(): BABYLON.Color3[];
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+ static get GreenFireColors(): BABYLON.Color3[];
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+ static get RedFireColors(): BABYLON.Color3[];
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+ static get BlueFireColors(): BABYLON.Color3[];
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+ get autoGenerateTime(): boolean;
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+ set autoGenerateTime(value: boolean);
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+ get fireColors(): BABYLON.Color3[];
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+ set fireColors(value: BABYLON.Color3[]);
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+ get time(): number;
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+ set time(value: number);
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+ get speed(): BABYLON.Vector2;
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+ set speed(value: BABYLON.Vector2);
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+ get alphaThreshold(): number;
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+ set alphaThreshold(value: number);
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/**
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* Serializes this fire procedural texture
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* @returns a serialized fire procedural texture object
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@@ -578,8 +621,10 @@ declare module BABYLON {
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private _groundColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- grassColors: BABYLON.Color3[];
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- groundColor: BABYLON.Color3;
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+ get grassColors(): BABYLON.Color3[];
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+ set grassColors(value: BABYLON.Color3[]);
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+ get groundColor(): BABYLON.Color3;
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+ set groundColor(value: BABYLON.Color3);
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/**
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* Serializes this grass procedural texture
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* @returns a serialized grass procedural texture object
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@@ -610,10 +655,14 @@ declare module BABYLON {
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private _jointColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- numberOfTilesHeight: number;
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- amplitude: number;
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- numberOfTilesWidth: number;
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- jointColor: BABYLON.Color3;
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+ get numberOfTilesHeight(): number;
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+ set numberOfTilesHeight(value: number);
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+ get amplitude(): number;
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+ set amplitude(value: number);
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+ get numberOfTilesWidth(): number;
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+ set numberOfTilesWidth(value: number);
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+ get jointColor(): BABYLON.Color3;
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+ set jointColor(value: BABYLON.Color3);
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/**
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* Serializes this marble procedural texture
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* @returns a serialized marble procedural texture object
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@@ -643,7 +692,8 @@ declare module BABYLON {
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updateShaderUniforms(): void;
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render(useCameraPostProcess?: boolean): void;
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resize(size: any, generateMipMaps: any): void;
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- baseTexture: BABYLON.Texture;
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+ get baseTexture(): BABYLON.Texture;
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+ set baseTexture(texture: BABYLON.Texture);
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/**
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* Serializes this normal map procedural texture
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* @returns a serialized normal map procedural texture object
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@@ -703,7 +753,8 @@ declare module BABYLON {
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private _roadColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- roadColor: BABYLON.Color3;
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+ get roadColor(): BABYLON.Color3;
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+ set roadColor(value: BABYLON.Color3);
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/**
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* Serializes this road procedural texture
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* @returns a serialized road procedural texture object
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@@ -741,17 +792,28 @@ declare module BABYLON {
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private _saturation;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- time: number;
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- alpha: number;
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- beta: number;
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- formuparam: number;
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- stepsize: number;
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- zoom: number;
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- tile: number;
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- brightness: number;
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- darkmatter: number;
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- distfading: number;
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- saturation: number;
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+ get time(): number;
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+ set time(value: number);
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+ get alpha(): number;
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+ set alpha(value: number);
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+ get beta(): number;
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+ set beta(value: number);
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+ get formuparam(): number;
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+ set formuparam(value: number);
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+ get stepsize(): number;
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+ set stepsize(value: number);
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+ get zoom(): number;
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+ set zoom(value: number);
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+ get tile(): number;
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+ set tile(value: number);
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+ get brightness(): number;
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+ set brightness(value: number);
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+ get darkmatter(): number;
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+ set darkmatter(value: number);
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+ get distfading(): number;
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+ set distfading(value: number);
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+ get saturation(): number;
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+ set saturation(value: number);
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/**
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* Serializes this starfield procedural texture
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* @returns a serialized starfield procedural texture object
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@@ -780,8 +842,10 @@ declare module BABYLON {
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private _woodColor;
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constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
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updateShaderUniforms(): void;
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- ampScale: number;
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- woodColor: BABYLON.Color3;
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+ get ampScale(): number;
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+ set ampScale(value: number);
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+ get woodColor(): BABYLON.Color3;
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+ set woodColor(value: BABYLON.Color3);
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/**
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* Serializes this wood procedural texture
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* @returns a serialized wood procedural texture object
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