Fix Mesh 3d button
@@ -414,7 +414,7 @@ export class Control3D implements IDisposable, IBehaviorAware<Control3D> {
return true;
}
- if (type === PointerEventTypes.POINTERUP) {
+ if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {
if (this._host._lastControlDown[pointerId]) {
this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);
@@ -19,4 +19,5 @@ export * from "./transformNode";
export * from "./Builders/index";
export * from "./dataBuffer";
export * from "./WebGL/webGLDataBuffer";
+import "./thinInstanceMesh";
export * from "./thinInstanceMesh";
@@ -343,8 +343,3 @@ Mesh.prototype._disposeThinInstanceSpecificData = function() {
this._thinInstanceDataStorage.matrixBuffer = null;
};
-
-/**
- * @hidden
- */
-export var _IDoNeedToBeInTheBuild2 = 42;
@@ -5,6 +5,8 @@ export * from "./IParticleSystem";
export * from "./particle";
export * from "./particleHelper";
export * from "./particleSystem";
+
+import "./particleSystemComponent";
export * from "./particleSystemComponent";
export * from "./particleSystemSet";
export * from "./solidParticle";
@@ -136,8 +136,3 @@ Mesh.prototype.getHierarchyEmittedParticleSystems = function(): IParticleSystem[
return results;
-export var _IDoNeedToBeInTheBuild = 42;