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@@ -28,6 +28,357 @@
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return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
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return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
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}
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}
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+ var loadAssets = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false):Nullable<AssetContainer> => {
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+ var container = new AssetContainer(scene);
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+
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+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
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+ // when SceneLoader.debugLogging = true (default), or exception encountered.
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+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
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+ // and avoid problems with multiple concurrent .babylon loads.
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+ var log = "importScene has failed JSON parse";
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+ try {
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+ var parsedData = JSON.parse(data);
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+ log = "";
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+ var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
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+
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+ var index: number;
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+ var cache: number;
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+ // Lights
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+ if (parsedData.lights !== undefined && parsedData.lights !== null) {
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+ for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
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+ var parsedLight = parsedData.lights[index];
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+ var light = Light.Parse(parsedLight, scene);
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+ if (light) {
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+ container.lights.push(light);
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+ log += (index === 0 ? "\n\tLights:" : "");
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+ log += "\n\t\t" + light.toString(fullDetails);
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+ }
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+ }
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+ }
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+
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+ // Animations
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+ if (parsedData.animations !== undefined && parsedData.animations !== null) {
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+ for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
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+ var parsedAnimation = parsedData.animations[index];
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+ var animation = Animation.Parse(parsedAnimation);
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+ scene.animations.push(animation);
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+ container.animations.push(animation);
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+ log += (index === 0 ? "\n\tAnimations:" : "");
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+ log += "\n\t\t" + animation.toString(fullDetails);
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+ }
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+ }
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+
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+ // Materials
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+ if (parsedData.materials !== undefined && parsedData.materials !== null) {
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+ for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
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+ var parsedMaterial = parsedData.materials[index];
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+ var mat = Material.Parse(parsedMaterial, scene, rootUrl);
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+ container.materials.push(mat);
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+ log += (index === 0 ? "\n\tMaterials:" : "");
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+ log += "\n\t\t" + mat.toString(fullDetails);
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+ }
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+ }
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+
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+ if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
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+ for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
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+ var parsedMultiMaterial = parsedData.multiMaterials[index];
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+ var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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+ container.multiMaterials.push(mmat);
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+ log += (index === 0 ? "\n\tMultiMaterials:" : "");
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+ log += "\n\t\t" + mmat.toString(fullDetails);
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+ }
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+ }
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+
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+ // Morph targets
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+ if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
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+ for (var managerData of parsedData.morphTargetManagers) {
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+ container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
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+ }
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+ }
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+
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+ // Skeletons
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+ if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
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+ for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
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+ var parsedSkeleton = parsedData.skeletons[index];
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+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
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+ container.skeletons.push(skeleton);
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+ log += (index === 0 ? "\n\tSkeletons:" : "");
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+ log += "\n\t\t" + skeleton.toString(fullDetails);
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+ }
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+ }
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+
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+ // Geometries
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+ var geometries = parsedData.geometries;
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+ if (geometries !== undefined && geometries !== null) {
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+ var addedGeometry = new Array<Nullable<Geometry>>();
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+ // Boxes
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+ var boxes = geometries.boxes;
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+ if (boxes !== undefined && boxes !== null) {
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+ for (index = 0, cache = boxes.length; index < cache; index++) {
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+ var parsedBox = boxes[index];
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+ addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
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+ }
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+ }
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+
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+ // Spheres
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+ var spheres = geometries.spheres;
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+ if (spheres !== undefined && spheres !== null) {
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+ for (index = 0, cache = spheres.length; index < cache; index++) {
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+ var parsedSphere = spheres[index];
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+ addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
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+ }
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+ }
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+
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+ // Cylinders
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+ var cylinders = geometries.cylinders;
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+ if (cylinders !== undefined && cylinders !== null) {
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+ for (index = 0, cache = cylinders.length; index < cache; index++) {
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+ var parsedCylinder = cylinders[index];
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+ addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
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+ }
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+ }
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+
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+ // Toruses
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+ var toruses = geometries.toruses;
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+ if (toruses !== undefined && toruses !== null) {
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+ for (index = 0, cache = toruses.length; index < cache; index++) {
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+ var parsedTorus = toruses[index];
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+ addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
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+ }
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+ }
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+
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+ // Grounds
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+ var grounds = geometries.grounds;
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+ if (grounds !== undefined && grounds !== null) {
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+ for (index = 0, cache = grounds.length; index < cache; index++) {
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+ var parsedGround = grounds[index];
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+ addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
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+ }
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+ }
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+
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+ // Planes
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+ var planes = geometries.planes;
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+ if (planes !== undefined && planes !== null) {
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+ for (index = 0, cache = planes.length; index < cache; index++) {
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+ var parsedPlane = planes[index];
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+ addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
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+ }
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+ }
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+
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+ // TorusKnots
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+ var torusKnots = geometries.torusKnots;
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+ if (torusKnots !== undefined && torusKnots !== null) {
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+ for (index = 0, cache = torusKnots.length; index < cache; index++) {
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+ var parsedTorusKnot = torusKnots[index];
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+ addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
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+ }
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+ }
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+
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+ // VertexData
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+ var vertexData = geometries.vertexData;
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+ if (vertexData !== undefined && vertexData !== null) {
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+ for (index = 0, cache = vertexData.length; index < cache; index++) {
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+ var parsedVertexData = vertexData[index];
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+ addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
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+ }
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+ }
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+
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+ addedGeometry.forEach((g)=>{
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+ if(g){
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+ container.geometries.push(g);
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+ }
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+ })
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+ }
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+
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+ // Transform nodes
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+ if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
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+ for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
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+ var parsedTransformNode = parsedData.transformNodes[index];
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+ var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
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+ container.transformNodes.push(node);
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+ }
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+ }
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+
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+ // Meshes
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+ if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
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+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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+ var parsedMesh = parsedData.meshes[index];
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+ var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
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+ container.meshes.push(mesh);
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+ log += (index === 0 ? "\n\tMeshes:" : "");
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+ log += "\n\t\t" + mesh.toString(fullDetails);
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+ }
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+ }
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+
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+ // Cameras
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+ if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
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+ for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
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+ var parsedCamera = parsedData.cameras[index];
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+ var camera = Camera.Parse(parsedCamera, scene);
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+ container.cameras.push(camera);
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+ log += (index === 0 ? "\n\tCameras:" : "");
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+ log += "\n\t\t" + camera.toString(fullDetails);
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+ }
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+ }
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+
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+ // Browsing all the graph to connect the dots
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+ for (index = 0, cache = scene.cameras.length; index < cache; index++) {
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+ var camera = scene.cameras[index];
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+ if (camera._waitingParentId) {
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+ camera.parent = scene.getLastEntryByID(camera._waitingParentId);
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+ camera._waitingParentId = null;
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+ }
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+ }
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+
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+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
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+ let light = scene.lights[index];
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+ if (light && light._waitingParentId) {
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+ light.parent = scene.getLastEntryByID(light._waitingParentId);
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+ light._waitingParentId = null;
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+ }
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+ }
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+
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+ // Sounds
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+ // TODO: add sound
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+ var loadedSounds: Sound[] = [];
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+ var loadedSound: Sound;
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+ if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
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+ for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
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+ var parsedSound = parsedData.sounds[index];
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+ if (Engine.audioEngine.canUseWebAudio) {
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+ if (!parsedSound.url) parsedSound.url = parsedSound.name;
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+ if (!loadedSounds[parsedSound.url]) {
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+ loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
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+ loadedSounds[parsedSound.url] = loadedSound;
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+ container.sounds.push(loadedSound);
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+ }
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+ else {
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+ container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
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+ }
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+ } else {
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+ container.sounds.push(new Sound(parsedSound.name, null, scene));
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+ }
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+ }
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+ }
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+
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+ loadedSounds = [];
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+
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+ // Connect parents & children and parse actions
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+ for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
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+ var transformNode = scene.transformNodes[index];
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+ if (transformNode._waitingParentId) {
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+ transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
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+ transformNode._waitingParentId = null;
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+ }
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+ }
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ var mesh = scene.meshes[index];
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+ if (mesh._waitingParentId) {
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+ mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
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+ mesh._waitingParentId = null;
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+ }
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+ if (mesh._waitingActions) {
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+ ActionManager.Parse(mesh._waitingActions, mesh, scene);
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+ mesh._waitingActions = null;
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+ }
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+ }
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+
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+ // freeze world matrix application
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+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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+ var currentMesh = scene.meshes[index];
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+ if (currentMesh._waitingFreezeWorldMatrix) {
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+ currentMesh.freezeWorldMatrix();
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+ currentMesh._waitingFreezeWorldMatrix = null;
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+ } else {
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+ currentMesh.computeWorldMatrix(true);
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+ }
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+ }
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+
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+ // Particles Systems
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+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
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+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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+ var parsedParticleSystem = parsedData.particleSystems[index];
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+ var ps = ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
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+ container.particleSystems.push(ps);
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+ }
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+ }
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+
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+ // Lens flares
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+ if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
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+ for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
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+ var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
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+ var lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
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+ container.lensFlareSystems.push(lf);
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+ }
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+ }
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+
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+ // Shadows
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+ if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
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+ for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
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+ var parsedShadowGenerator = parsedData.shadowGenerators[index];
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+ var sg = ShadowGenerator.Parse(parsedShadowGenerator, scene);
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+ container.shadowGenerators.push(sg);
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+ }
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+ }
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+
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+ // Lights exclusions / inclusions
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+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
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+ let light = scene.lights[index];
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+ // Excluded check
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+ if (light._excludedMeshesIds.length > 0) {
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+ for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
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+ var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
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+
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+ if (excludedMesh) {
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+ light.excludedMeshes.push(excludedMesh);
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+ }
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+ }
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+
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+ light._excludedMeshesIds = [];
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+ }
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+
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+ // Included check
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+ if (light._includedOnlyMeshesIds.length > 0) {
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+ for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
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+ var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
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+
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+ if (includedOnlyMesh) {
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+ light.includedOnlyMeshes.push(includedOnlyMesh);
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+ }
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+ }
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+
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+ light._includedOnlyMeshesIds = [];
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+ }
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+ }
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+
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+ // Actions (scene)
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+ if (parsedData.actions !== undefined && parsedData.actions !== null) {
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+ ActionManager.Parse(parsedData.actions, null, scene);
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+ }
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+
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+ if(!addToScene){
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|
|
+ container.removeAllFromScene();
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return container;
|
|
|
|
+
|
|
|
|
+ } catch (err) {
|
|
|
|
+ let msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
|
|
|
|
+ if (onError) {
|
|
|
|
+ onError(msg, err);
|
|
|
|
+ } else {
|
|
|
|
+ Tools.Log(msg);
|
|
|
|
+ throw err;
|
|
|
|
+ }
|
|
|
|
+ } finally {
|
|
|
|
+ if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
|
|
|
|
+ Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return null;
|
|
|
|
+ }
|
|
|
|
+
|
|
SceneLoader.RegisterPlugin({
|
|
SceneLoader.RegisterPlugin({
|
|
name: "babylon.js",
|
|
name: "babylon.js",
|
|
extensions: ".babylon",
|
|
extensions: ".babylon",
|
|
@@ -150,464 +501,172 @@
|
|
log += "\n\tMaterial " + mat.toString(fullDetails);
|
|
log += "\n\tMaterial " + mat.toString(fullDetails);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- }
|
|
|
|
-
|
|
|
|
- // Skeleton ?
|
|
|
|
- if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
|
|
- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
|
|
|
|
- if (skeletonAlreadyLoaded === false) {
|
|
|
|
- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
|
|
|
|
- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
|
|
|
|
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
|
|
|
|
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
|
|
- skeletons.push(skeleton);
|
|
|
|
- loadedSkeletonsIds.push(parsedSkeleton.id);
|
|
|
|
- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
|
- meshes.push(mesh);
|
|
|
|
- log += "\n\tMesh " + mesh.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Connecting parents
|
|
|
|
- var currentMesh: AbstractMesh;
|
|
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- currentMesh = scene.meshes[index];
|
|
|
|
- if (currentMesh._waitingParentId) {
|
|
|
|
- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
|
|
|
|
- currentMesh._waitingParentId = null;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // freeze and compute world matrix application
|
|
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- currentMesh = scene.meshes[index];
|
|
|
|
- if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
- currentMesh.freezeWorldMatrix();
|
|
|
|
- currentMesh._waitingFreezeWorldMatrix = null;
|
|
|
|
- } else {
|
|
|
|
- currentMesh.computeWorldMatrix(true);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Particles
|
|
|
|
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
- var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
|
|
|
|
- particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return true;
|
|
|
|
-
|
|
|
|
- } catch (err) {
|
|
|
|
- let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
|
|
|
|
- if (onError) {
|
|
|
|
- onError(msg, err);
|
|
|
|
- } else {
|
|
|
|
- Tools.Log(msg);
|
|
|
|
- throw err;
|
|
|
|
- }
|
|
|
|
- } finally {
|
|
|
|
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
|
|
|
|
- Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- return false;
|
|
|
|
- },
|
|
|
|
- load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
|
|
|
|
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
|
|
|
|
- // when SceneLoader.debugLogging = true (default), or exception encountered.
|
|
|
|
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
|
|
|
|
- // and avoid problems with multiple concurrent .babylon loads.
|
|
|
|
- var log = "importScene has failed JSON parse";
|
|
|
|
- try {
|
|
|
|
- var parsedData = JSON.parse(data);
|
|
|
|
- log = "";
|
|
|
|
- var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
|
|
|
|
-
|
|
|
|
- // Scene
|
|
|
|
- if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
|
|
|
|
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
|
|
|
|
- }
|
|
|
|
- if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
|
|
|
|
- scene.autoClear = parsedData.autoClear;
|
|
|
|
- }
|
|
|
|
- if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
|
|
|
|
- scene.clearColor = Color4.FromArray(parsedData.clearColor);
|
|
|
|
- }
|
|
|
|
- if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
|
|
|
|
- scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
|
|
|
|
- }
|
|
|
|
- if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
|
|
|
|
- scene.gravity = Vector3.FromArray(parsedData.gravity);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Fog
|
|
|
|
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
|
|
|
|
- scene.fogMode = parsedData.fogMode;
|
|
|
|
- scene.fogColor = Color3.FromArray(parsedData.fogColor);
|
|
|
|
- scene.fogStart = parsedData.fogStart;
|
|
|
|
- scene.fogEnd = parsedData.fogEnd;
|
|
|
|
- scene.fogDensity = parsedData.fogDensity;
|
|
|
|
- log += "\tFog mode for scene: ";
|
|
|
|
- switch (scene.fogMode) {
|
|
|
|
- // getters not compiling, so using hardcoded
|
|
|
|
- case 1: log += "exp\n"; break;
|
|
|
|
- case 2: log += "exp2\n"; break;
|
|
|
|
- case 3: log += "linear\n"; break;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- //Physics
|
|
|
|
- if (parsedData.physicsEnabled) {
|
|
|
|
- var physicsPlugin;
|
|
|
|
- if (parsedData.physicsEngine === "cannon") {
|
|
|
|
- physicsPlugin = new CannonJSPlugin();
|
|
|
|
- } else if (parsedData.physicsEngine === "oimo") {
|
|
|
|
- physicsPlugin = new OimoJSPlugin();
|
|
|
|
- }
|
|
|
|
- log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
|
|
|
|
- //else - default engine, which is currently oimo
|
|
|
|
- var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
|
|
|
|
- scene.enablePhysics(physicsGravity, physicsPlugin);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Metadata
|
|
|
|
- if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
|
|
|
|
- scene.metadata = parsedData.metadata;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- //collisions, if defined. otherwise, default is true
|
|
|
|
- if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
|
|
|
|
- scene.collisionsEnabled = parsedData.collisionsEnabled;
|
|
|
|
- }
|
|
|
|
- scene.workerCollisions = !!parsedData.workerCollisions;
|
|
|
|
-
|
|
|
|
- var index: number;
|
|
|
|
- var cache: number;
|
|
|
|
- // Lights
|
|
|
|
- if (parsedData.lights !== undefined && parsedData.lights !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
|
|
|
|
- var parsedLight = parsedData.lights[index];
|
|
|
|
- var light = Light.Parse(parsedLight, scene);
|
|
|
|
- if (light) {
|
|
|
|
- log += (index === 0 ? "\n\tLights:" : "");
|
|
|
|
- log += "\n\t\t" + light.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Animations
|
|
|
|
- if (parsedData.animations !== undefined && parsedData.animations !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
|
|
|
|
- var parsedAnimation = parsedData.animations[index];
|
|
|
|
- var animation = Animation.Parse(parsedAnimation);
|
|
|
|
- scene.animations.push(animation);
|
|
|
|
- log += (index === 0 ? "\n\tAnimations:" : "");
|
|
|
|
- log += "\n\t\t" + animation.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (parsedData.autoAnimate) {
|
|
|
|
- scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Materials
|
|
|
|
- if (parsedData.materials !== undefined && parsedData.materials !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
|
|
- var parsedMaterial = parsedData.materials[index];
|
|
|
|
- var mat = Material.Parse(parsedMaterial, scene, rootUrl);
|
|
|
|
- log += (index === 0 ? "\n\tMaterials:" : "");
|
|
|
|
- log += "\n\t\t" + mat.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
|
|
|
|
- var parsedMultiMaterial = parsedData.multiMaterials[index];
|
|
|
|
- var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
|
|
- log += (index === 0 ? "\n\tMultiMaterials:" : "");
|
|
|
|
- log += "\n\t\t" + mmat.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Morph targets
|
|
|
|
- if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
|
|
|
|
- for (var managerData of parsedData.morphTargetManagers) {
|
|
|
|
- MorphTargetManager.Parse(managerData, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Skeletons
|
|
|
|
- if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
|
|
- var parsedSkeleton = parsedData.skeletons[index];
|
|
|
|
- var skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
|
|
- log += (index === 0 ? "\n\tSkeletons:" : "");
|
|
|
|
- log += "\n\t\t" + skeleton.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Geometries
|
|
|
|
- var geometries = parsedData.geometries;
|
|
|
|
- if (geometries !== undefined && geometries !== null) {
|
|
|
|
- // Boxes
|
|
|
|
- var boxes = geometries.boxes;
|
|
|
|
- if (boxes !== undefined && boxes !== null) {
|
|
|
|
- for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
|
|
- var parsedBox = boxes[index];
|
|
|
|
- BoxGeometry.Parse(parsedBox, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Spheres
|
|
|
|
- var spheres = geometries.spheres;
|
|
|
|
- if (spheres !== undefined && spheres !== null) {
|
|
|
|
- for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
|
|
- var parsedSphere = spheres[index];
|
|
|
|
- SphereGeometry.Parse(parsedSphere, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Cylinders
|
|
|
|
- var cylinders = geometries.cylinders;
|
|
|
|
- if (cylinders !== undefined && cylinders !== null) {
|
|
|
|
- for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
|
|
- var parsedCylinder = cylinders[index];
|
|
|
|
- CylinderGeometry.Parse(parsedCylinder, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Toruses
|
|
|
|
- var toruses = geometries.toruses;
|
|
|
|
- if (toruses !== undefined && toruses !== null) {
|
|
|
|
- for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
|
|
- var parsedTorus = toruses[index];
|
|
|
|
- TorusGeometry.Parse(parsedTorus, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Grounds
|
|
|
|
- var grounds = geometries.grounds;
|
|
|
|
- if (grounds !== undefined && grounds !== null) {
|
|
|
|
- for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
|
|
- var parsedGround = grounds[index];
|
|
|
|
- GroundGeometry.Parse(parsedGround, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
|
|
- // Planes
|
|
|
|
- var planes = geometries.planes;
|
|
|
|
- if (planes !== undefined && planes !== null) {
|
|
|
|
- for (index = 0, cache = planes.length; index < cache; index++) {
|
|
|
|
- var parsedPlane = planes[index];
|
|
|
|
- PlaneGeometry.Parse(parsedPlane, scene);
|
|
|
|
|
|
+ // Skeleton ?
|
|
|
|
+ if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
|
|
|
|
+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
|
|
|
|
+ if (skeletonAlreadyLoaded === false) {
|
|
|
|
+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
|
|
|
|
+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
|
|
|
|
+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
|
|
|
|
+ var skeleton = Skeleton.Parse(parsedSkeleton, scene);
|
|
|
|
+ skeletons.push(skeleton);
|
|
|
|
+ loadedSkeletonsIds.push(parsedSkeleton.id);
|
|
|
|
+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
|
+ meshes.push(mesh);
|
|
|
|
+ log += "\n\tMesh " + mesh.toString(fullDetails);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // TorusKnots
|
|
|
|
- var torusKnots = geometries.torusKnots;
|
|
|
|
- if (torusKnots !== undefined && torusKnots !== null) {
|
|
|
|
- for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
|
|
- var parsedTorusKnot = torusKnots[index];
|
|
|
|
- TorusKnotGeometry.Parse(parsedTorusKnot, scene);
|
|
|
|
|
|
+ // Connecting parents
|
|
|
|
+ var currentMesh: AbstractMesh;
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ currentMesh = scene.meshes[index];
|
|
|
|
+ if (currentMesh._waitingParentId) {
|
|
|
|
+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
|
|
|
|
+ currentMesh._waitingParentId = null;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // VertexData
|
|
|
|
- var vertexData = geometries.vertexData;
|
|
|
|
- if (vertexData !== undefined && vertexData !== null) {
|
|
|
|
- for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
|
|
- var parsedVertexData = vertexData[index];
|
|
|
|
- Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
|
|
|
|
+ // freeze and compute world matrix application
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ currentMesh = scene.meshes[index];
|
|
|
|
+ if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
+ currentMesh.freezeWorldMatrix();
|
|
|
|
+ currentMesh._waitingFreezeWorldMatrix = null;
|
|
|
|
+ } else {
|
|
|
|
+ currentMesh.computeWorldMatrix(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // Transform nodes
|
|
|
|
- if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
|
|
|
|
- var parsedTransformNode = parsedData.transformNodes[index];
|
|
|
|
- TransformNode.Parse(parsedTransformNode, scene, rootUrl);
|
|
|
|
|
|
+ // Particles
|
|
|
|
+ if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
|
+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
+ var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
+ if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
|
|
|
|
+ particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
|
|
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // Meshes
|
|
|
|
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
|
- var parsedMesh = parsedData.meshes[index];
|
|
|
|
- var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
|
- log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
|
- log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ return true;
|
|
|
|
|
|
- // Cameras
|
|
|
|
- if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
|
- var parsedCamera = parsedData.cameras[index];
|
|
|
|
- var camera = Camera.Parse(parsedCamera, scene);
|
|
|
|
- log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
|
- log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
|
- }
|
|
|
|
|
|
+ } catch (err) {
|
|
|
|
+ let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
|
|
|
|
+ if (onError) {
|
|
|
|
+ onError(msg, err);
|
|
|
|
+ } else {
|
|
|
|
+ Tools.Log(msg);
|
|
|
|
+ throw err;
|
|
}
|
|
}
|
|
- if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
|
|
|
|
- scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
|
|
|
|
+ } finally {
|
|
|
|
+ if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
|
|
|
|
+ Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
}
|
|
}
|
|
|
|
+ }
|
|
|
|
|
|
- // Browsing all the graph to connect the dots
|
|
|
|
- for (index = 0, cache = scene.cameras.length; index < cache; index++) {
|
|
|
|
- var camera = scene.cameras[index];
|
|
|
|
- if (camera._waitingParentId) {
|
|
|
|
- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
|
|
|
|
- camera._waitingParentId = null;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ return false;
|
|
|
|
+ },
|
|
|
|
+ load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
|
|
|
|
+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
|
|
|
|
+ // when SceneLoader.debugLogging = true (default), or exception encountered.
|
|
|
|
+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
|
|
|
|
+ // and avoid problems with multiple concurrent .babylon loads.
|
|
|
|
+ var log = "importScene has failed JSON parse";
|
|
|
|
+ try {
|
|
|
|
+ var parsedData = JSON.parse(data);
|
|
|
|
+ log = "";
|
|
|
|
|
|
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
|
- let light = scene.lights[index];
|
|
|
|
- if (light && light._waitingParentId) {
|
|
|
|
- light.parent = scene.getLastEntryByID(light._waitingParentId);
|
|
|
|
- light._waitingParentId = null;
|
|
|
|
- }
|
|
|
|
|
|
+ // Scene
|
|
|
|
+ if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
|
|
|
|
+ scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
|
|
}
|
|
}
|
|
-
|
|
|
|
- // Sounds
|
|
|
|
- var loadedSounds: Sound[] = [];
|
|
|
|
- var loadedSound: Sound;
|
|
|
|
- if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
|
- var parsedSound = parsedData.sounds[index];
|
|
|
|
- if (Engine.audioEngine.canUseWebAudio) {
|
|
|
|
- if (!parsedSound.url) parsedSound.url = parsedSound.name;
|
|
|
|
- if (!loadedSounds[parsedSound.url]) {
|
|
|
|
- loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
|
|
|
|
- loadedSounds[parsedSound.url] = loadedSound;
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
|
|
|
|
- }
|
|
|
|
- } else {
|
|
|
|
- new Sound(parsedSound.name, null, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
|
|
|
|
+ scene.autoClear = parsedData.autoClear;
|
|
}
|
|
}
|
|
-
|
|
|
|
- loadedSounds = [];
|
|
|
|
-
|
|
|
|
- // Connect parents & children and parse actions
|
|
|
|
- for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
|
|
|
|
- var transformNode = scene.transformNodes[index];
|
|
|
|
- if (transformNode._waitingParentId) {
|
|
|
|
- transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
|
|
|
|
- transformNode._waitingParentId = null;
|
|
|
|
- }
|
|
|
|
|
|
+ if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
|
|
|
|
+ scene.clearColor = Color4.FromArray(parsedData.clearColor);
|
|
}
|
|
}
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- var mesh = scene.meshes[index];
|
|
|
|
- if (mesh._waitingParentId) {
|
|
|
|
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
|
|
|
|
- mesh._waitingParentId = null;
|
|
|
|
- }
|
|
|
|
- if (mesh._waitingActions) {
|
|
|
|
- ActionManager.Parse(mesh._waitingActions, mesh, scene);
|
|
|
|
- mesh._waitingActions = null;
|
|
|
|
- }
|
|
|
|
|
|
+ if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
|
|
|
|
+ scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
|
|
}
|
|
}
|
|
-
|
|
|
|
- // freeze world matrix application
|
|
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- var currentMesh = scene.meshes[index];
|
|
|
|
- if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
- currentMesh.freezeWorldMatrix();
|
|
|
|
- currentMesh._waitingFreezeWorldMatrix = null;
|
|
|
|
- } else {
|
|
|
|
- currentMesh.computeWorldMatrix(true);
|
|
|
|
- }
|
|
|
|
|
|
+ if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
|
|
|
|
+ scene.gravity = Vector3.FromArray(parsedData.gravity);
|
|
}
|
|
}
|
|
|
|
|
|
- // Particles Systems
|
|
|
|
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
- var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
- ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
|
|
|
|
+ // Fog
|
|
|
|
+ if (parsedData.fogMode && parsedData.fogMode !== 0) {
|
|
|
|
+ scene.fogMode = parsedData.fogMode;
|
|
|
|
+ scene.fogColor = Color3.FromArray(parsedData.fogColor);
|
|
|
|
+ scene.fogStart = parsedData.fogStart;
|
|
|
|
+ scene.fogEnd = parsedData.fogEnd;
|
|
|
|
+ scene.fogDensity = parsedData.fogDensity;
|
|
|
|
+ log += "\tFog mode for scene: ";
|
|
|
|
+ switch (scene.fogMode) {
|
|
|
|
+ // getters not compiling, so using hardcoded
|
|
|
|
+ case 1: log += "exp\n"; break;
|
|
|
|
+ case 2: log += "exp2\n"; break;
|
|
|
|
+ case 3: log += "linear\n"; break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
- // Environment texture
|
|
|
|
- if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
|
|
|
|
- scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
|
|
|
|
- if (parsedData.createDefaultSkybox === true) {
|
|
|
|
- var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
|
|
|
|
- var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
|
|
|
|
- scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
|
|
|
|
|
|
+ //Physics
|
|
|
|
+ if (parsedData.physicsEnabled) {
|
|
|
|
+ var physicsPlugin;
|
|
|
|
+ if (parsedData.physicsEngine === "cannon") {
|
|
|
|
+ physicsPlugin = new CannonJSPlugin();
|
|
|
|
+ } else if (parsedData.physicsEngine === "oimo") {
|
|
|
|
+ physicsPlugin = new OimoJSPlugin();
|
|
}
|
|
}
|
|
|
|
+ log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
|
|
|
|
+ //else - default engine, which is currently oimo
|
|
|
|
+ var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
|
|
|
|
+ scene.enablePhysics(physicsGravity, physicsPlugin);
|
|
}
|
|
}
|
|
|
|
|
|
- // Lens flares
|
|
|
|
- if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
|
- var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
|
- LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
|
|
- }
|
|
|
|
|
|
+ // Metadata
|
|
|
|
+ if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
|
|
|
|
+ scene.metadata = parsedData.metadata;
|
|
}
|
|
}
|
|
|
|
|
|
- // Shadows
|
|
|
|
- if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
|
|
|
|
- for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
|
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
|
- ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
|
|
- }
|
|
|
|
|
|
+ //collisions, if defined. otherwise, default is true
|
|
|
|
+ if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
|
|
|
|
+ scene.collisionsEnabled = parsedData.collisionsEnabled;
|
|
}
|
|
}
|
|
|
|
+ scene.workerCollisions = !!parsedData.workerCollisions;
|
|
|
|
|
|
- // Lights exclusions / inclusions
|
|
|
|
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
|
- let light = scene.lights[index];
|
|
|
|
- // Excluded check
|
|
|
|
- if (light._excludedMeshesIds.length > 0) {
|
|
|
|
- for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
|
|
|
|
- var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
|
|
|
|
-
|
|
|
|
- if (excludedMesh) {
|
|
|
|
- light.excludedMeshes.push(excludedMesh);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- light._excludedMeshesIds = [];
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Included check
|
|
|
|
- if (light._includedOnlyMeshesIds.length > 0) {
|
|
|
|
- for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
|
|
|
|
- var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
|
|
|
|
-
|
|
|
|
- if (includedOnlyMesh) {
|
|
|
|
- light.includedOnlyMeshes.push(includedOnlyMesh);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- light._includedOnlyMeshesIds = [];
|
|
|
|
- }
|
|
|
|
|
|
+ var container = loadAssets(scene, data, rootUrl, onerror, true);
|
|
|
|
+ if(!container){
|
|
|
|
+ return false;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (parsedData.autoAnimate) {
|
|
|
|
+ scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
|
|
}
|
|
}
|
|
|
|
|
|
- // Actions (scene)
|
|
|
|
- if (parsedData.actions !== undefined && parsedData.actions !== null) {
|
|
|
|
- ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
|
|
|
+ if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
|
|
|
|
+ scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ // Environment texture
|
|
|
|
+ if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
|
|
|
|
+ scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
|
|
|
|
+ if (parsedData.createDefaultSkybox === true) {
|
|
|
|
+ var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
|
|
|
|
+ var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
|
|
|
|
+ scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
// Finish
|
|
// Finish
|
|
return true;
|
|
return true;
|
|
-
|
|
|
|
} catch (err) {
|
|
} catch (err) {
|
|
let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
|
|
let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
|
|
if (onError) {
|
|
if (onError) {
|
|
@@ -621,8 +680,11 @@
|
|
Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
return false;
|
|
return false;
|
|
|
|
+ },
|
|
|
|
+ loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer> =>{
|
|
|
|
+ var container = loadAssets(scene, data, rootUrl, onerror);
|
|
|
|
+ return container;
|
|
}
|
|
}
|
|
});
|
|
});
|
|
}
|
|
}
|