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@@ -28,6 +28,10 @@
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- New blur mode for mirrors. [Demo](https://www.babylonjs-playground.com/#9I6NX1) ([deltakosh](https://github.com/deltakosh))
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### Updates
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+- Added a Physics tab to the inspector ([abow](https://github.com/abow))
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+- New Debug.PhysicsViewer class for viewing PhysicsImpostors [Demo](http://www.babylonjs-playground.com/#CA51CM#2) ([abow](https://github.com/abow))
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+- New ColorPicker for GUI [Demo](https://www.babylonjs-playground.com/#91I2RE#1) ([abow](https://github.com/abow))
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+- Added slerp and limits to BoneLookController [Demo](https://www.babylonjs-playground.com/#1YEPX6#11) ([abow](https://github.com/abow))
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- new `Texture.readPixels()` function to read texture content ([deltakosh](https://github.com/deltakosh))
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- New helpers to use ExtrudePolygon. [Demo](http://www.babylonjs-playground.com/#RNCYVM#10) ([Cubees](https://github.com/Cubees))
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- PostProcess can now use alpha blending and share outputs ([deltakosh](https://github.com/deltakosh))
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@@ -69,6 +73,11 @@
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- New `BABYLON.TextureTools.CreateResizedCopy` function to create a copy of a texture and chage its size ([deltakosh](https://github.com/deltakosh))
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### Bug fixes
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+- Fixed issue with FPS not decreasing when reflections are disabled ([abow](https://github.com/abow))
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+- Fixed disappearing BoneAxesViewer ([abow](https://github.com/abow))
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+- Fixed disappearing SkeletonViewer ([abow](https://github.com/abow))
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+- Fixed billboarding for parented meshes ([abow](https://github.com/abow))
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+- Fixed issue with BoneIKController and left-handed coordinate systems ([abow](https://github.com/abow))
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- Fixed a bug with spotlight direction ([deltakosh](https://github.com/deltakosh))
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- Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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- Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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@@ -76,7 +85,7 @@
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- Fixed SPS particle access `start` index when used with `setParticles(start, end)` ([jerome](https://github.com/jbousquie))
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- Fixed SPS billboard mode when used with a parented camera ([jerome](https://github.com/jbousquie))
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-### API Documentation
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+### API Documentation
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- File `abstractMesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `mesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `groundMesh.ts` documented ([jerome](https://github.com/jbousquie))
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