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@@ -262,15 +262,15 @@ void main(void) {
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#ifdef REFLECTIONMAP_3D
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#ifdef ROUGHNESS
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- float bias = vReflectionInfos.y;
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+ float bias = vReflectionInfos.y;
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- #ifdef SPECULARTERM
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+#ifdef SPECULARTERM
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#ifdef SPECULAR
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- #ifdef GLOSSINESS
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- bias *= (1.0 - specularMapColor.a);
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- #endif
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- #endif
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+ #ifdef GLOSSINESS
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+ bias *= (1.0 - specularMapColor.a);
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+ #endif
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#endif
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+#endif
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reflectionColor = textureCube(reflectionCubeSampler, vReflectionUVW, bias).rgb * vReflectionInfos.x;
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#else
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