Benjamin Guignabert 5 лет назад
Родитель
Сommit
f89604ef58
2 измененных файлов с 2 добавлено и 2 удалено
  1. 1 1
      src/Meshes/mesh.ts
  2. 1 1
      src/Rendering/prePassRenderer.ts

+ 1 - 1
src/Meshes/mesh.ts

@@ -1833,7 +1833,7 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
 
         // Render to MRT
         if (scene.prePassRenderer) {
-            scene.prePassRenderer.drawBuffers(effect);
+            scene.prePassRenderer.bindAttachmentsForEffect(effect);
         }
 
         const effectiveMesh = effectiveMeshReplacement || this._effectiveMesh;

+ 1 - 1
src/Rendering/prePassRenderer.ts

@@ -165,7 +165,7 @@ export class PrePassRenderer {
      * Sets the proper output textures to draw in the engine.
      * @param effect The effect that is drawn. It can be or not be compatible with drawing to several output textures.
      */
-    public drawBuffers(effect: Effect) {
+    public bindAttachmentsForEffect(effect: Effect) {
         if (this.enabled) {
             if (effect._multiTarget) {
                 this._engine.bindAttachments(this._multiRenderAttachments);