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What's new update

Popov72 4 years ago
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dist/preview release/what's new.md

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 - Fixed bug in sphereBuilder where top and bottom segments added 6 indices per triangle instead of 3. (use option dedupTopBottomIndices to enable it) ([aWeirdo](https://github.com/aWeirdo))
 - Fixed issue with Babylon scene export of loaded glTF meshes.([Drigax]/(https://github.com/drigax))
 - Fixed an issue with text block wrap and unicode strings (not working in IE11) ([#8822](https://github.com/BabylonJS/Babylon.js/issues/8822)) ([RaananW](https://github.com/RaananW))
+- Fixed an issue with input text and input password and unicode strings (not working in IE11) ([#9242](https://github.com/BabylonJS/Babylon.js/issues/9242)) ([Popov72](https://github.com/Popov72))
 - Fixed an issue with compound initialization that has rotation ([#8744](https://github.com/BabylonJS/Babylon.js/issues/8744)) ([RaananW](https://github.com/RaananW))
 - Fixed an issue in `DeviceSourceManager.getDeviceSources()` where null devices are returned ([Drigax](https://github.com/drigax))
 - Fix issue in glTF2 `_Exporter.createSkinsAsync()` that exported an incorrect joint indexing list ([drigax](https://github.com/drigax))