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@@ -3717,7 +3717,7 @@
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var radius = worldSize.length() * 1.5;
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var sign = this.useRightHandedSystem ? -1 : 1;
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if (createArcRotateCamera) {
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- var arcRotateCamera = new ArcRotateCamera("default camera", -Math.PI / 2, Math.PI / 2, radius, worldCenter, this);
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+ var arcRotateCamera = new ArcRotateCamera("default camera", -sign * (Math.PI / 2), Math.PI / 2, radius, worldCenter, this);
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arcRotateCamera.lowerRadiusLimit = radius * 0.01;
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arcRotateCamera.wheelPrecision = 100 / radius;
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camera = arcRotateCamera;
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