Quellcode durchsuchen

Adding onPhysicsCollide to AbstractMesh

Function will be called if the physics engine detects a collision with
any other mesh.
Raanan Weber vor 9 Jahren
Ursprung
Commit
f7b28e6a67
1 geänderte Dateien mit 1 neuen und 0 gelöschten Zeilen
  1. 1 0
      src/Mesh/babylon.abstractMesh.ts

+ 1 - 0
src/Mesh/babylon.abstractMesh.ts

@@ -74,6 +74,7 @@
         public _physicsMass: number;
         public _physicsMass: number;
         public _physicsFriction: number;
         public _physicsFriction: number;
         public _physicRestitution: number;
         public _physicRestitution: number;
+        public onPhysicsCollide: (collidedMesh: AbstractMesh) => void;
 
 
         // Collisions
         // Collisions
         private _checkCollisions = false;
         private _checkCollisions = false;