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@@ -74,6 +74,7 @@
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public _physicsMass: number;
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public _physicsMass: number;
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public _physicsFriction: number;
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public _physicsFriction: number;
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public _physicRestitution: number;
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public _physicRestitution: number;
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+ public onPhysicsCollide: (collidedMesh: AbstractMesh) => void;
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// Collisions
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// Collisions
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private _checkCollisions = false;
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private _checkCollisions = false;
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