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Adding onPhysicsCollide to AbstractMesh

Function will be called if the physics engine detects a collision with
any other mesh.
Raanan Weber hace 9 años
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f7b28e6a67
Se han modificado 1 ficheros con 1 adiciones y 0 borrados
  1. 1 0
      src/Mesh/babylon.abstractMesh.ts

+ 1 - 0
src/Mesh/babylon.abstractMesh.ts

@@ -74,6 +74,7 @@
         public _physicsMass: number;
         public _physicsFriction: number;
         public _physicRestitution: number;
+        public onPhysicsCollide: (collidedMesh: AbstractMesh) => void;
 
         // Collisions
         private _checkCollisions = false;