Function will be called if the physics engine detects a collision with any other mesh.
@@ -74,6 +74,7 @@
public _physicsMass: number;
public _physicsFriction: number;
public _physicRestitution: number;
+ public onPhysicsCollide: (collidedMesh: AbstractMesh) => void;
// Collisions
private _checkCollisions = false;