|
@@ -4,5 +4,41 @@
|
|
"documentation" : "https://doc.babylonjs.com/how_to/set_shapes",
|
|
"documentation" : "https://doc.babylonjs.com/how_to/set_shapes",
|
|
"insertText" : "var sphere = BABYLON.MeshBuilder.CreateSphere(\"${1:sphere}\", {diameter: ${2:1}}, scene);",
|
|
"insertText" : "var sphere = BABYLON.MeshBuilder.CreateSphere(\"${1:sphere}\", {diameter: ${2:1}}, scene);",
|
|
"language" : "javascript"
|
|
"language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Create a box",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/how_to/set_shapes",
|
|
|
|
+ "insertText" : "var box = BABYLON.MeshBuilder.CreateBox(\"${1:box}\", {size: ${2:1}}, scene);",
|
|
|
|
+ "language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Create a cylinder",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/how_to/set_shapes",
|
|
|
|
+ "insertText" : "var cylinder = BABYLON.MeshBuilder.CreateCylinder(\"${1:cylinder}\", {height: ${2:2}, diameter: ${3:1}}, scene);",
|
|
|
|
+ "language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Create a ground plane",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/how_to/set_shapes",
|
|
|
|
+ "insertText" : "var ground = BABYLON.MeshBuilder.CreateGround(\"${1:ground}\", {width: ${2:6}, height: ${3:6}}, scene);",
|
|
|
|
+ "language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Create an Arc Rotate Camera w/Degrees",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/babylon101/cameras#arc-rotate-camera",
|
|
|
|
+ "insertText" : "var camera = new BABYLON.ArcRotateCamera(\"${1:camera}\", BABYLON.Tools.ToRadians(${2:90}), BABYLON.Tools.ToRadians(${3:65}), ${4:10}, ${5:BABYLON.Vector3.Zero()}, scene);",
|
|
|
|
+ "language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Create an Arc Rotate Camera w/Radians",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/babylon101/cameras#arc-rotate-camera",
|
|
|
|
+ "insertText" : "var camera = new BABYLON.ArcRotateCamera(\"${1:camera}\", ${2:0}, ${3:Math.PI/2}, ${4:10}, ${5:BABYLON.Vector3.Zero()}, scene);",
|
|
|
|
+ "language" : "javascript"
|
|
|
|
+ },
|
|
|
|
+ {
|
|
|
|
+ "label" : "Import a Mesh w/callback",
|
|
|
|
+ "documentation" : "https://doc.babylonjs.com/resources/external_pg_assets",
|
|
|
|
+ "insertText" : "BABYLON.SceneLoader.ImportMesh(\"${1:meshName}\", \"${2:url to the mesh parent directory}\", \"${3:Mesh filename.fileextension}\", scene, function(newMeshes){\n\n});",
|
|
|
|
+ "language" : "javascript"
|
|
}
|
|
}
|
|
]
|
|
]
|