Transparent meshes are not displayed when calling geometryBufferRenderer customRenderFunction before rendering the scene
@@ -431,6 +431,10 @@ export class GeometryBufferRenderer {
for (index = 0; index < alphaTestSubMeshes.length; index++) {
renderSubMesh(alphaTestSubMeshes.data[index]);
}
+
+ for (index = 0; index < transparentSubMeshes.length; index++) {
+ renderSubMesh(transparentSubMeshes.data[index]);
+ }
};