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@@ -3889,108 +3889,117 @@ declare module BABYLON {
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}
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}
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-declare module BABYLON.Debug {
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- class AxesViewer {
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- private _xline;
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- private _yline;
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- private _zline;
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- private _xmesh;
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- private _ymesh;
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- private _zmesh;
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- scene: Scene;
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- scaleLines: number;
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- constructor(scene: Scene, scaleLines?: number);
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- update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON.Debug {
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- class BoneAxesViewer extends Debug.AxesViewer {
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- mesh: Mesh;
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- bone: Bone;
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- pos: Vector3;
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- xaxis: Vector3;
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- yaxis: Vector3;
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- zaxis: Vector3;
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- constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
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- update(): void;
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- dispose(): void;
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+declare module BABYLON {
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+ class BoundingBox implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ vectors: Vector3[];
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+ center: Vector3;
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+ centerWorld: Vector3;
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+ extendSize: Vector3;
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+ extendSizeWorld: Vector3;
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+ directions: Vector3[];
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+ vectorsWorld: Vector3[];
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+ minimumWorld: Vector3;
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+ maximumWorld: Vector3;
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+ private _worldMatrix;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ getWorldMatrix(): Matrix;
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+ setWorldMatrix(matrix: Matrix): BoundingBox;
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
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+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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}
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}
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declare module BABYLON {
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- class DebugLayer {
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- private _scene;
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- static InspectorURL: string;
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- private _inspector;
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- constructor(scene: Scene);
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- /** Creates the inspector window. */
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- private _createInspector(config?);
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- isVisible(): boolean;
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- hide(): void;
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- show(config?: {
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- popup?: boolean;
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- initialTab?: number;
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- parentElement?: HTMLElement;
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- newColors?: {
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- backgroundColor?: string;
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- backgroundColorLighter?: string;
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- backgroundColorLighter2?: string;
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- backgroundColorLighter3?: string;
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- color?: string;
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- colorTop?: string;
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- colorBot?: string;
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- };
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- }): void;
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+ interface ICullable {
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ }
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+ class BoundingInfo implements ICullable {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ boundingBox: BoundingBox;
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+ boundingSphere: BoundingSphere;
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+ private _isLocked;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ isLocked: boolean;
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+ update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ _checkCollision(collider: Collider): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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}
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}
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declare module BABYLON {
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- class RayHelper {
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- ray: Ray;
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- private _renderPoints;
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- private _renderLine;
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- private _renderFunction;
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- private _scene;
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- private _updateToMeshFunction;
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- private _attachedToMesh;
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- private _meshSpaceDirection;
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- private _meshSpaceOrigin;
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- static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
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- constructor(ray: Ray);
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- show(scene: Scene, color: Color3): void;
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- hide(): void;
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- private _render();
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- attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
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- detachFromMesh(): void;
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- private _updateToMesh();
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- dispose(): void;
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+ class BoundingSphere {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ center: Vector3;
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+ radius: number;
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+ centerWorld: Vector3;
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+ radiusWorld: number;
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+ private _tempRadiusVector;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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}
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}
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-declare module BABYLON.Debug {
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- /**
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- * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
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- */
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- class SkeletonViewer {
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- skeleton: Skeleton;
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- mesh: AbstractMesh;
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- autoUpdateBonesMatrices: boolean;
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- renderingGroupId: number;
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- color: Color3;
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- private _scene;
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- private _debugLines;
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- private _debugMesh;
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- private _isEnabled;
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- private _renderFunction;
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- constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
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- isEnabled: boolean;
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- private _getBonePosition(position, bone, meshMat, x?, y?, z?);
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- private _getLinesForBonesWithLength(bones, meshMat);
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- private _getLinesForBonesNoLength(bones, meshMat);
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- update(): void;
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- dispose(): void;
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+declare module BABYLON {
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+ class Ray {
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+ origin: Vector3;
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+ direction: Vector3;
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+ length: number;
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+ private _edge1;
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+ private _edge2;
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+ private _pvec;
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+ private _tvec;
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+ private _qvec;
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+ private _tmpRay;
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+ private _rayHelper;
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+ constructor(origin: Vector3, direction: Vector3, length?: number);
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+ intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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+ intersectsBox(box: BoundingBox): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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+ intersectsPlane(plane: Plane): number;
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+ intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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+ intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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+ private _comparePickingInfo(pickingInfoA, pickingInfoB);
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+ private static smallnum;
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+ private static rayl;
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+ /**
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+ * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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+ * @param sega the first point of the segment to test the intersection against
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+ * @param segb the second point of the segment to test the intersection against
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+ * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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+ * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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+ */
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+ intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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+ static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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+ /**
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+ * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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+ * transformed to the given world matrix.
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+ * @param origin The origin point
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+ * @param end The end point
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+ * @param world a matrix to transform the ray to. Default is the identity matrix.
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+ */
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+ static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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+ static Transform(ray: Ray, matrix: Matrix): Ray;
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+ static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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}
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}
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@@ -4249,117 +4258,153 @@ declare module BABYLON {
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}
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}
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-declare module BABYLON {
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- class BoundingBox implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- vectors: Vector3[];
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- center: Vector3;
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- centerWorld: Vector3;
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- extendSize: Vector3;
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- extendSizeWorld: Vector3;
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- directions: Vector3[];
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- vectorsWorld: Vector3[];
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- minimumWorld: Vector3;
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- maximumWorld: Vector3;
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- private _worldMatrix;
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- constructor(minimum: Vector3, maximum: Vector3);
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- getWorldMatrix(): Matrix;
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- setWorldMatrix(matrix: Matrix): BoundingBox;
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsMinMax(min: Vector3, max: Vector3): boolean;
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- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+declare module BABYLON.Debug {
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+ class AxesViewer {
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+ private _xline;
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+ private _yline;
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+ private _zline;
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+ private _xmesh;
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+ private _ymesh;
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+ private _zmesh;
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+ scene: Scene;
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+ scaleLines: number;
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+ constructor(scene: Scene, scaleLines?: number);
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+ update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void;
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+ dispose(): void;
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}
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}
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-declare module BABYLON {
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- interface ICullable {
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- }
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- class BoundingInfo implements ICullable {
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- minimum: Vector3;
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- maximum: Vector3;
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- boundingBox: BoundingBox;
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- boundingSphere: BoundingSphere;
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- private _isLocked;
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- constructor(minimum: Vector3, maximum: Vector3);
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- isLocked: boolean;
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- update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- _checkCollision(collider: Collider): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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+declare module BABYLON.Debug {
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+ class BoneAxesViewer extends Debug.AxesViewer {
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+ mesh: Mesh;
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+ bone: Bone;
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+ pos: Vector3;
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+ xaxis: Vector3;
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+ yaxis: Vector3;
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+ zaxis: Vector3;
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+ constructor(scene: Scene, bone: Bone, mesh: Mesh, scaleLines?: number);
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+ update(): void;
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+ dispose(): void;
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}
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}
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declare module BABYLON {
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- class BoundingSphere {
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- minimum: Vector3;
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- maximum: Vector3;
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- center: Vector3;
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- radius: number;
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- centerWorld: Vector3;
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- radiusWorld: number;
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- private _tempRadiusVector;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ class DebugLayer {
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+ private _scene;
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+ static InspectorURL: string;
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+ private _inspector;
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+ constructor(scene: Scene);
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+ /** Creates the inspector window. */
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+ private _createInspector(config?);
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+ isVisible(): boolean;
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+ hide(): void;
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+ show(config?: {
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+ popup?: boolean;
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+ initialTab?: number;
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+ parentElement?: HTMLElement;
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+ newColors?: {
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+ backgroundColor?: string;
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+ backgroundColorLighter?: string;
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+ backgroundColorLighter2?: string;
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+ backgroundColorLighter3?: string;
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+ color?: string;
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+ colorTop?: string;
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+ colorBot?: string;
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+ };
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+ }): void;
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}
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}
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declare module BABYLON {
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- class Ray {
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- origin: Vector3;
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- direction: Vector3;
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- length: number;
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- private _edge1;
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- private _edge2;
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- private _pvec;
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- private _tvec;
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- private _qvec;
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- private _tmpRay;
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- private _rayHelper;
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- constructor(origin: Vector3, direction: Vector3, length?: number);
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- intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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- intersectsBox(box: BoundingBox): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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- intersectsPlane(plane: Plane): number;
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- intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
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- intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
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- private _comparePickingInfo(pickingInfoA, pickingInfoB);
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- private static smallnum;
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- private static rayl;
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- /**
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- * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
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- * @param sega the first point of the segment to test the intersection against
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- * @param segb the second point of the segment to test the intersection against
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- * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
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- * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
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- */
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- intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
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- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
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- /**
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- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
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- * transformed to the given world matrix.
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- * @param origin The origin point
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- * @param end The end point
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- * @param world a matrix to transform the ray to. Default is the identity matrix.
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- */
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- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
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- static Transform(ray: Ray, matrix: Matrix): Ray;
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- static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
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+ class RayHelper {
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+ ray: Ray;
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+ private _renderPoints;
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+ private _renderLine;
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+ private _renderFunction;
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+ private _scene;
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+ private _updateToMeshFunction;
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+ private _attachedToMesh;
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+ private _meshSpaceDirection;
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+ private _meshSpaceOrigin;
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+ static CreateAndShow(ray: Ray, scene: Scene, color: Color3): RayHelper;
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+ constructor(ray: Ray);
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+ show(scene: Scene, color: Color3): void;
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+ hide(): void;
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+ private _render();
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+ attachToMesh(mesh: AbstractMesh, meshSpaceDirection?: Vector3, meshSpaceOrigin?: Vector3, length?: number): void;
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+ detachFromMesh(): void;
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+ private _updateToMesh();
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON.Debug {
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+ /**
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+ * Demo available here: http://www.babylonjs-playground.com/#1BZJVJ#8
|
|
|
+ */
|
|
|
+ class SkeletonViewer {
|
|
|
+ skeleton: Skeleton;
|
|
|
+ mesh: AbstractMesh;
|
|
|
+ autoUpdateBonesMatrices: boolean;
|
|
|
+ renderingGroupId: number;
|
|
|
+ color: Color3;
|
|
|
+ private _scene;
|
|
|
+ private _debugLines;
|
|
|
+ private _debugMesh;
|
|
|
+ private _isEnabled;
|
|
|
+ private _renderFunction;
|
|
|
+ constructor(skeleton: Skeleton, mesh: AbstractMesh, scene: Scene, autoUpdateBonesMatrices?: boolean, renderingGroupId?: number);
|
|
|
+ isEnabled: boolean;
|
|
|
+ private _getBonePosition(position, bone, meshMat, x?, y?, z?);
|
|
|
+ private _getLinesForBonesWithLength(bones, meshMat);
|
|
|
+ private _getLinesForBonesNoLength(bones, meshMat);
|
|
|
+ update(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class LensFlare {
|
|
|
+ size: number;
|
|
|
+ position: number;
|
|
|
+ color: Color3;
|
|
|
+ texture: Texture;
|
|
|
+ alphaMode: number;
|
|
|
+ private _system;
|
|
|
+ constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
|
|
|
+ dispose: () => void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class LensFlareSystem {
|
|
|
+ name: string;
|
|
|
+ lensFlares: LensFlare[];
|
|
|
+ borderLimit: number;
|
|
|
+ viewportBorder: number;
|
|
|
+ meshesSelectionPredicate: (mesh: Mesh) => boolean;
|
|
|
+ layerMask: number;
|
|
|
+ id: string;
|
|
|
+ private _scene;
|
|
|
+ private _emitter;
|
|
|
+ private _vertexBuffers;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effect;
|
|
|
+ private _positionX;
|
|
|
+ private _positionY;
|
|
|
+ private _isEnabled;
|
|
|
+ constructor(name: string, emitter: any, scene: Scene);
|
|
|
+ isEnabled: boolean;
|
|
|
+ getScene(): Scene;
|
|
|
+ getEmitter(): any;
|
|
|
+ setEmitter(newEmitter: any): void;
|
|
|
+ getEmitterPosition(): Vector3;
|
|
|
+ computeEffectivePosition(globalViewport: Viewport): boolean;
|
|
|
+ _isVisible(): boolean;
|
|
|
+ render(): boolean;
|
|
|
+ dispose(): void;
|
|
|
+ static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
|
|
|
+ serialize(): any;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -4749,47 +4794,54 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class LensFlare {
|
|
|
- size: number;
|
|
|
- position: number;
|
|
|
- color: Color3;
|
|
|
- texture: Texture;
|
|
|
- alphaMode: number;
|
|
|
- private _system;
|
|
|
- constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
|
|
|
- dispose: () => void;
|
|
|
+ interface ISceneLoaderPluginExtensions {
|
|
|
+ [extension: string]: {
|
|
|
+ isBinary: boolean;
|
|
|
+ };
|
|
|
}
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class LensFlareSystem {
|
|
|
- name: string;
|
|
|
- lensFlares: LensFlare[];
|
|
|
- borderLimit: number;
|
|
|
- viewportBorder: number;
|
|
|
- meshesSelectionPredicate: (mesh: Mesh) => boolean;
|
|
|
- layerMask: number;
|
|
|
- id: string;
|
|
|
- private _scene;
|
|
|
- private _emitter;
|
|
|
- private _vertexBuffers;
|
|
|
- private _indexBuffer;
|
|
|
- private _effect;
|
|
|
- private _positionX;
|
|
|
- private _positionY;
|
|
|
- private _isEnabled;
|
|
|
- constructor(name: string, emitter: any, scene: Scene);
|
|
|
- isEnabled: boolean;
|
|
|
- getScene(): Scene;
|
|
|
- getEmitter(): any;
|
|
|
- setEmitter(newEmitter: any): void;
|
|
|
- getEmitterPosition(): Vector3;
|
|
|
- computeEffectivePosition(globalViewport: Viewport): boolean;
|
|
|
- _isVisible(): boolean;
|
|
|
- render(): boolean;
|
|
|
- dispose(): void;
|
|
|
- static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
|
|
|
- serialize(): any;
|
|
|
+ interface ISceneLoaderPlugin {
|
|
|
+ extensions: string | ISceneLoaderPluginExtensions;
|
|
|
+ importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
|
|
|
+ load: (scene: Scene, data: string, rootUrl: string) => boolean;
|
|
|
+ }
|
|
|
+ interface ISceneLoaderPluginAsync {
|
|
|
+ extensions: string | ISceneLoaderPluginExtensions;
|
|
|
+ importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onsuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror: () => void) => void;
|
|
|
+ loadAsync: (scene: Scene, data: string, rootUrl: string, onsuccess: () => void, onerror: () => void) => void;
|
|
|
+ }
|
|
|
+ class SceneLoader {
|
|
|
+ private static _ForceFullSceneLoadingForIncremental;
|
|
|
+ private static _ShowLoadingScreen;
|
|
|
+ static readonly NO_LOGGING: number;
|
|
|
+ static readonly MINIMAL_LOGGING: number;
|
|
|
+ static readonly SUMMARY_LOGGING: number;
|
|
|
+ static readonly DETAILED_LOGGING: number;
|
|
|
+ private static _loggingLevel;
|
|
|
+ static ForceFullSceneLoadingForIncremental: boolean;
|
|
|
+ static ShowLoadingScreen: boolean;
|
|
|
+ static loggingLevel: number;
|
|
|
+ private static _registeredPlugins;
|
|
|
+ private static _getDefaultPlugin();
|
|
|
+ private static _getPluginForExtension(extension);
|
|
|
+ private static _getPluginForFilename(sceneFilename);
|
|
|
+ private static _getDirectLoad(sceneFilename);
|
|
|
+ static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
|
|
|
+ static RegisterPlugin(plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync): void;
|
|
|
+ static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, message: string, exception?: any) => void): void;
|
|
|
+ /**
|
|
|
+ * Load a scene
|
|
|
+ * @param rootUrl a string that defines the root url for scene and resources
|
|
|
+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
+ * @param engine is the instance of BABYLON.Engine to use to create the scene
|
|
|
+ */
|
|
|
+ static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
+ /**
|
|
|
+ * Append a scene
|
|
|
+ * @param rootUrl a string that defines the root url for scene and resources
|
|
|
+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
+ * @param scene is the instance of BABYLON.Scene to append to
|
|
|
+ */
|
|
|
+ static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -7932,122 +7984,16 @@ declare module BABYLON {
|
|
|
position: Vector3;
|
|
|
normal: Vector3;
|
|
|
uv: Vector2;
|
|
|
- constructor(position?: Vector3, normal?: Vector3, uv?: Vector2);
|
|
|
- clone(): PositionNormalTextureVertex;
|
|
|
- }
|
|
|
- class Tmp {
|
|
|
- static Color3: Color3[];
|
|
|
- static Vector2: Vector2[];
|
|
|
- static Vector3: Vector3[];
|
|
|
- static Vector4: Vector4[];
|
|
|
- static Quaternion: Quaternion[];
|
|
|
- static Matrix: Matrix[];
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- interface ISceneLoaderPluginExtensions {
|
|
|
- [extension: string]: {
|
|
|
- isBinary: boolean;
|
|
|
- };
|
|
|
- }
|
|
|
- interface ISceneLoaderPlugin {
|
|
|
- extensions: string | ISceneLoaderPluginExtensions;
|
|
|
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
|
|
|
- load: (scene: Scene, data: string, rootUrl: string) => boolean;
|
|
|
- }
|
|
|
- interface ISceneLoaderPluginAsync {
|
|
|
- extensions: string | ISceneLoaderPluginExtensions;
|
|
|
- importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onsuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror: () => void) => void;
|
|
|
- loadAsync: (scene: Scene, data: string, rootUrl: string, onsuccess: () => void, onerror: () => void) => void;
|
|
|
- }
|
|
|
- class SceneLoader {
|
|
|
- private static _ForceFullSceneLoadingForIncremental;
|
|
|
- private static _ShowLoadingScreen;
|
|
|
- static readonly NO_LOGGING: number;
|
|
|
- static readonly MINIMAL_LOGGING: number;
|
|
|
- static readonly SUMMARY_LOGGING: number;
|
|
|
- static readonly DETAILED_LOGGING: number;
|
|
|
- private static _loggingLevel;
|
|
|
- static ForceFullSceneLoadingForIncremental: boolean;
|
|
|
- static ShowLoadingScreen: boolean;
|
|
|
- static loggingLevel: number;
|
|
|
- private static _registeredPlugins;
|
|
|
- private static _getDefaultPlugin();
|
|
|
- private static _getPluginForExtension(extension);
|
|
|
- private static _getPluginForFilename(sceneFilename);
|
|
|
- private static _getDirectLoad(sceneFilename);
|
|
|
- static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
|
|
|
- static RegisterPlugin(plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync): void;
|
|
|
- static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, message: string, exception?: any) => void): void;
|
|
|
- /**
|
|
|
- * Load a scene
|
|
|
- * @param rootUrl a string that defines the root url for scene and resources
|
|
|
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
- * @param engine is the instance of BABYLON.Engine to use to create the scene
|
|
|
- */
|
|
|
- static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
- /**
|
|
|
- * Append a scene
|
|
|
- * @param rootUrl a string that defines the root url for scene and resources
|
|
|
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
|
|
|
- * @param scene is the instance of BABYLON.Scene to append to
|
|
|
- */
|
|
|
- static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class MorphTarget {
|
|
|
- name: string;
|
|
|
- private _positions;
|
|
|
- private _normals;
|
|
|
- private _influence;
|
|
|
- onInfluenceChanged: Observable<boolean>;
|
|
|
- influence: number;
|
|
|
- constructor(name: string, influence?: number);
|
|
|
- readonly hasNormals: boolean;
|
|
|
- setPositions(data: Float32Array | number[]): void;
|
|
|
- getPositions(): Float32Array;
|
|
|
- setNormals(data: Float32Array | number[]): void;
|
|
|
- getNormals(): Float32Array;
|
|
|
- /**
|
|
|
- * Serializes the current target into a Serialization object.
|
|
|
- * Returns the serialized object.
|
|
|
- */
|
|
|
- serialize(): any;
|
|
|
- static Parse(serializationObject: any): MorphTarget;
|
|
|
- static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class MorphTargetManager {
|
|
|
- private _targets;
|
|
|
- private _targetObservable;
|
|
|
- private _activeTargets;
|
|
|
- private _scene;
|
|
|
- private _influences;
|
|
|
- private _supportsNormals;
|
|
|
- private _vertexCount;
|
|
|
- private _uniqueId;
|
|
|
- constructor(scene?: Scene);
|
|
|
- readonly uniqueId: number;
|
|
|
- readonly vertexCount: number;
|
|
|
- readonly supportsNormals: boolean;
|
|
|
- readonly numInfluencers: number;
|
|
|
- readonly influences: Float32Array;
|
|
|
- getActiveTarget(index: number): MorphTarget;
|
|
|
- addTarget(target: MorphTarget): void;
|
|
|
- removeTarget(target: MorphTarget): void;
|
|
|
- /**
|
|
|
- * Serializes the current manager into a Serialization object.
|
|
|
- * Returns the serialized object.
|
|
|
- */
|
|
|
- serialize(): any;
|
|
|
- private _onInfluenceChanged(needUpdate);
|
|
|
- private _syncActiveTargets(needUpdate);
|
|
|
- static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
|
|
|
+ constructor(position?: Vector3, normal?: Vector3, uv?: Vector2);
|
|
|
+ clone(): PositionNormalTextureVertex;
|
|
|
+ }
|
|
|
+ class Tmp {
|
|
|
+ static Color3: Color3[];
|
|
|
+ static Vector2: Vector2[];
|
|
|
+ static Vector3: Vector3[];
|
|
|
+ static Vector4: Vector4[];
|
|
|
+ static Quaternion: Quaternion[];
|
|
|
+ static Matrix: Matrix[];
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -11273,6 +11219,60 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class MorphTarget {
|
|
|
+ name: string;
|
|
|
+ private _positions;
|
|
|
+ private _normals;
|
|
|
+ private _influence;
|
|
|
+ onInfluenceChanged: Observable<boolean>;
|
|
|
+ influence: number;
|
|
|
+ constructor(name: string, influence?: number);
|
|
|
+ readonly hasNormals: boolean;
|
|
|
+ setPositions(data: Float32Array | number[]): void;
|
|
|
+ getPositions(): Float32Array;
|
|
|
+ setNormals(data: Float32Array | number[]): void;
|
|
|
+ getNormals(): Float32Array;
|
|
|
+ /**
|
|
|
+ * Serializes the current target into a Serialization object.
|
|
|
+ * Returns the serialized object.
|
|
|
+ */
|
|
|
+ serialize(): any;
|
|
|
+ static Parse(serializationObject: any): MorphTarget;
|
|
|
+ static FromMesh(mesh: AbstractMesh, name?: string, influence?: number): MorphTarget;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class MorphTargetManager {
|
|
|
+ private _targets;
|
|
|
+ private _targetObservable;
|
|
|
+ private _activeTargets;
|
|
|
+ private _scene;
|
|
|
+ private _influences;
|
|
|
+ private _supportsNormals;
|
|
|
+ private _vertexCount;
|
|
|
+ private _uniqueId;
|
|
|
+ constructor(scene?: Scene);
|
|
|
+ readonly uniqueId: number;
|
|
|
+ readonly vertexCount: number;
|
|
|
+ readonly supportsNormals: boolean;
|
|
|
+ readonly numInfluencers: number;
|
|
|
+ readonly influences: Float32Array;
|
|
|
+ getActiveTarget(index: number): MorphTarget;
|
|
|
+ addTarget(target: MorphTarget): void;
|
|
|
+ removeTarget(target: MorphTarget): void;
|
|
|
+ /**
|
|
|
+ * Serializes the current manager into a Serialization object.
|
|
|
+ * Returns the serialized object.
|
|
|
+ */
|
|
|
+ serialize(): any;
|
|
|
+ private _onInfluenceChanged(needUpdate);
|
|
|
+ private _syncActiveTargets(needUpdate);
|
|
|
+ static Parse(serializationObject: any, scene: Scene): MorphTargetManager;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class Particle {
|
|
|
position: Vector3;
|
|
|
direction: Vector3;
|
|
@@ -12090,6 +12090,29 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class ReflectionProbe {
|
|
|
+ name: string;
|
|
|
+ private _scene;
|
|
|
+ private _renderTargetTexture;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _target;
|
|
|
+ private _add;
|
|
|
+ private _attachedMesh;
|
|
|
+ invertYAxis: boolean;
|
|
|
+ position: Vector3;
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
+ samples: number;
|
|
|
+ refreshRate: number;
|
|
|
+ getScene(): Scene;
|
|
|
+ readonly cubeTexture: RenderTargetTexture;
|
|
|
+ readonly renderList: AbstractMesh[];
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
|
private _passedProcess;
|
|
|
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
@@ -12763,29 +12786,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class ReflectionProbe {
|
|
|
- name: string;
|
|
|
- private _scene;
|
|
|
- private _renderTargetTexture;
|
|
|
- private _projectionMatrix;
|
|
|
- private _viewMatrix;
|
|
|
- private _target;
|
|
|
- private _add;
|
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- private _attachedMesh;
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- invertYAxis: boolean;
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- position: Vector3;
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- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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- samples: number;
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- refreshRate: number;
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- getScene(): Scene;
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- readonly cubeTexture: RenderTargetTexture;
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- readonly renderList: AbstractMesh[];
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- attachToMesh(mesh: AbstractMesh): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class BoundingBoxRenderer {
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frontColor: Color3;
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backColor: Color3;
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@@ -13024,6 +13024,76 @@ declare module BABYLON {
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}
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}
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+declare module BABYLON {
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+ class Sprite {
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+ name: string;
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+ position: Vector3;
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+ color: Color4;
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+ width: number;
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+ height: number;
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+ angle: number;
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+ cellIndex: number;
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+ invertU: number;
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+ invertV: number;
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+ disposeWhenFinishedAnimating: boolean;
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+ animations: Animation[];
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+ isPickable: boolean;
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+ actionManager: ActionManager;
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+ private _animationStarted;
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+ private _loopAnimation;
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+ private _fromIndex;
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+ private _toIndex;
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+ private _delay;
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+ private _direction;
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+ private _frameCount;
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+ private _manager;
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+ private _time;
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+ private _onAnimationEnd;
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+ size: number;
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+ constructor(name: string, manager: SpriteManager);
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+ playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
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+ stopAnimation(): void;
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|
+ _animate(deltaTime: number): void;
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+ dispose(): void;
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|
|
+ }
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|
+}
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+
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+declare module BABYLON {
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+ class SpriteManager {
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+ name: string;
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+ sprites: Sprite[];
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|
+ renderingGroupId: number;
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|
+ layerMask: number;
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|
+ fogEnabled: boolean;
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|
+ isPickable: boolean;
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|
+ cellWidth: number;
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|
+ cellHeight: number;
|
|
|
+ /**
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|
|
+ * An event triggered when the manager is disposed.
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|
|
+ * @type {BABYLON.Observable}
|
|
|
+ */
|
|
|
+ onDisposeObservable: Observable<SpriteManager>;
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|
|
+ private _onDisposeObserver;
|
|
|
+ onDispose: () => void;
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|
|
+ private _capacity;
|
|
|
+ private _spriteTexture;
|
|
|
+ private _epsilon;
|
|
|
+ private _scene;
|
|
|
+ private _vertexData;
|
|
|
+ private _buffer;
|
|
|
+ private _vertexBuffers;
|
|
|
+ private _indexBuffer;
|
|
|
+ private _effectBase;
|
|
|
+ private _effectFog;
|
|
|
+ texture: Texture;
|
|
|
+ constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
+ private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
+ intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
+ render(): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
declare module BABYLON.Internals {
|
|
|
class _AlphaState {
|
|
|
private _isAlphaBlendDirty;
|
|
@@ -13101,76 +13171,6 @@ declare module BABYLON.Internals {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON {
|
|
|
- class Sprite {
|
|
|
- name: string;
|
|
|
- position: Vector3;
|
|
|
- color: Color4;
|
|
|
- width: number;
|
|
|
- height: number;
|
|
|
- angle: number;
|
|
|
- cellIndex: number;
|
|
|
- invertU: number;
|
|
|
- invertV: number;
|
|
|
- disposeWhenFinishedAnimating: boolean;
|
|
|
- animations: Animation[];
|
|
|
- isPickable: boolean;
|
|
|
- actionManager: ActionManager;
|
|
|
- private _animationStarted;
|
|
|
- private _loopAnimation;
|
|
|
- private _fromIndex;
|
|
|
- private _toIndex;
|
|
|
- private _delay;
|
|
|
- private _direction;
|
|
|
- private _frameCount;
|
|
|
- private _manager;
|
|
|
- private _time;
|
|
|
- private _onAnimationEnd;
|
|
|
- size: number;
|
|
|
- constructor(name: string, manager: SpriteManager);
|
|
|
- playAnimation(from: number, to: number, loop: boolean, delay: number, onAnimationEnd: () => void): void;
|
|
|
- stopAnimation(): void;
|
|
|
- _animate(deltaTime: number): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class SpriteManager {
|
|
|
- name: string;
|
|
|
- sprites: Sprite[];
|
|
|
- renderingGroupId: number;
|
|
|
- layerMask: number;
|
|
|
- fogEnabled: boolean;
|
|
|
- isPickable: boolean;
|
|
|
- cellWidth: number;
|
|
|
- cellHeight: number;
|
|
|
- /**
|
|
|
- * An event triggered when the manager is disposed.
|
|
|
- * @type {BABYLON.Observable}
|
|
|
- */
|
|
|
- onDisposeObservable: Observable<SpriteManager>;
|
|
|
- private _onDisposeObserver;
|
|
|
- onDispose: () => void;
|
|
|
- private _capacity;
|
|
|
- private _spriteTexture;
|
|
|
- private _epsilon;
|
|
|
- private _scene;
|
|
|
- private _vertexData;
|
|
|
- private _buffer;
|
|
|
- private _vertexBuffers;
|
|
|
- private _indexBuffer;
|
|
|
- private _effectBase;
|
|
|
- private _effectFog;
|
|
|
- texture: Texture;
|
|
|
- constructor(name: string, imgUrl: string, capacity: number, cellSize: any, scene: Scene, epsilon?: number, samplingMode?: number);
|
|
|
- private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
|
|
|
- intersects(ray: Ray, camera: Camera, predicate?: (sprite: Sprite) => boolean, fastCheck?: boolean): PickingInfo;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON.Internals {
|
|
|
class AndOrNotEvaluator {
|
|
|
static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
@@ -14979,6 +14979,9 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+declare module BABYLON.Internals {
|
|
|
+}
|
|
|
+
|
|
|
declare module BABYLON {
|
|
|
class BaseTexture {
|
|
|
name: string;
|
|
@@ -15519,9 +15522,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON.Internals {
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON {
|
|
|
class CannonJSPlugin implements IPhysicsEnginePlugin {
|
|
|
private _useDeltaForWorldStep;
|