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Doc Validation Checks

sebastien 7 years ago
parent
commit
f6458847b2
2 changed files with 5 additions and 14 deletions
  1. 1 1
      src/Culling/Octrees/babylon.octreeSceneComponent.ts
  2. 4 13
      src/babylon.scene.ts

+ 1 - 1
src/Culling/Octrees/babylon.octreeSceneComponent.ts

@@ -171,7 +171,7 @@
 
         /**
          * Return the list of active sub meshes
-         * @param scene defines the current scene
+         * @param mesh The mesh to get the candidates sub meshes from
          * @returns the list of active sub meshes
          */
         public getActiveSubMeshCandidates(mesh: AbstractMesh): ISmartArrayLike<SubMesh> {

+ 4 - 13
src/babylon.scene.ts

@@ -4035,31 +4035,22 @@
         }
 
         /**
-         * Return the list of potentially active meshes.
-         * @returns the list of active meshes candidates
+         * Lambda returning the list of potentially active meshes.
          */
         public getActiveMeshCandidates: () => ISmartArrayLike<AbstractMesh>;
 
         /**
-         * Return the list of potentially active sub meshes.
-         * @param mesh The mesh to get the candidates sub meshes from
-         * @returns the list of active sub meshes candidates
+         * Lambda returning the list of potentially active sub meshes.
          */
         public getActiveSubMeshCandidates: (mesh: AbstractMesh) => ISmartArrayLike<SubMesh>;
 
         /**
-         * Return the list of potentially intersecting sub meshes.
-         * @param mesh The mesh to get the candidates sub meshes from
-         * @param localRay defines the ray in local space
-         * @returns the list of intersecting sub meshes candidates
+         * Lambda returning the list of potentially intersecting sub meshes.
          */
         public getIntersectingSubMeshCandidates: (mesh: AbstractMesh, localRay: Ray) => ISmartArrayLike<SubMesh>;
 
         /**
-         * Return the list of potentially colliding sub meshes.
-         * @param mesh The mesh to get the candidates sub meshes from
-         * @param collider defines the collider to evaluate the collision against
-         * @returns the list of colliding sub meshes candidates
+         * Lambda returning the list of potentially colliding sub meshes.
          */
         public getCollidingSubMeshCandidates: (mesh: AbstractMesh, collider: Collider) => ISmartArrayLike<SubMesh>;