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@@ -31,7 +31,7 @@ namespace Unity3D2Babylon
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private void ConvertTransform(BabylonMesh babylonMesh, Transform transform, GameObject gameObject, BabylonAbstractMesh[] instances = null)
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{
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- Action SetTransform = () =>
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+ Action SetTransformFromGameobject = () =>
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{
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babylonMesh.position = transform.localPosition.ToFloat();
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@@ -83,12 +83,12 @@ namespace Unity3D2Babylon
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}
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else
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{
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- SetTransform();
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+ SetTransformFromGameobject();
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}
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}
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else
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{
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- SetTransform();
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+ SetTransformFromGameobject();
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}
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}
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