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@@ -115,6 +115,9 @@
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globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
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this._collider.radius = this.ellipsoid;
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+ // CollisionFilter @ http://www.html5gamedevs.com/topic/28193-exclude-mesh-for-collision/
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+ if(!this._collider.collisionFilter) this._collider.collisionFilter = this.collisionFilter ? this.collisionFilter : 1;
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+
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//no need for clone, as long as gravity is not on.
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var actualVelocity = velocity;
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