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@@ -36,6 +36,8 @@
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- Added support for limit velocty gradients. [Doc](https://doc.babylonjs.com/babylon101/particles#limit-velocity-over-time)
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- Added support for noise textures. [Doc](http://doc.babylonjs.com/babylon101/particles#noise-texture)
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- Added support for emit rate gradients. [Doc](http://doc.babylonjs.com/babylon101/particles#emit-rate-over-time)
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+ - Start size gradient support for particles [Doc](http://doc.babylonjs.com/babylon101/particles#start-size-over-time) ([TrevorDev](https://github.com/TrevorDev))
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+ - Cylinder particle emitter and constructor in baseParticle [Doc](https://doc.babylonjs.com/babylon101/particles#cylinder-emitter) ([TrevorDev](https://github.com/TrevorDev))
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- Added SceneComponent to help decoupling Scene from its components. ([sebavan](http://www.github.com/sebavan))
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- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
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- Playground can now be used with TypeScript directly!. [Demo](https://www.babylonjs-playground.com/ts.html) ([Deltakosh](https://github.com/deltakosh), [NasimiAsl](https://github.com/NasimiAsl))
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@@ -109,10 +111,8 @@
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- Added EdgesLineRenderer to address [#4919](https://github.com/BabylonJS/Babylon.js/pull/4919) ([barteq100](https://github.com/barteq100))
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- Added ```ambientTextureImpactOnAnalyticalLights``` in PBRMaterial to allow fine grained control of the AmbientTexture on the analytical diffuse light ([sebavan](http://www.github.com/sebavan))
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- BoundingBoxGizmo scalePivot field that can be used to always scale objects from the bottom ([TrevorDev](https://github.com/TrevorDev))
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-- Cylinder particle emitter and constructor in baseParticle ([TrevorDev](https://github.com/TrevorDev))
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- Improved _isSyncronized performance and reduced GC in TransformNode.computeWorldMatrix by directly reading property. ([Bolloxim](https://github.com/Bolloxim))
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- Added supports for reflectionMatrix in Skybox Mode Cube Texture allowing offsetting the world center or rotating the matrix ([sebavan](http://www.github.com/sebavan))
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-- Start size gradient support for particles ([TrevorDev](https://github.com/TrevorDev))
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### glTF Loader
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