- Fixed `CubeTexture` to keep custom `filesList` when serializing/parsing ([julien-moreau](https://github.com/julien-moreau))
- Fixed `CubeTexture` to keep custom `filesList` when serializing/parsing ([julien-moreau](https://github.com/julien-moreau))
- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
- Fixed `StandardRenderingPipeline` to properly dispose post-processes from attached cameras ([julien-moreau](https://github.com/julien-moreau))
- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
- Fixed `VolumetricLightScattering` post-process to use a custom vertex shader instead of the depth vertex shader. ([julien-moreau](https://github.com/julien-moreau))
+- Added missing callback triggers within texture loaders ([PierreLeBlond](https://github.com/PierreLeBlond))
## Breaking changes
## Breaking changes
- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))
- Setting mesh.scaling to a new vector will no longer automatically call forceUpdate (this should be done manually when needed) ([TrevorDev](https://github.com/TrevorDev))