|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
|
|
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
|
|
this._bindTextureDirectly(gl.TEXTURE_2D, null);
|
|
this._bindTextureDirectly(gl.TEXTURE_2D, null);
|
|
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|
|
gl.bindRenderbuffer(gl.RENDERBUFFER, null);
|