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@@ -14,7 +14,7 @@
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- Support for multisample render targets. [Demo](http://www.babylonjs-playground.com/#12MKMN) ([deltakosh](https://github.com/deltakosh))
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- New Unity 5 Editor Toolkit. Complete pipeline integration [Doc](TODO) ([MackeyK24](https://github.com/MackeyK24))
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- New DebugLayer. [Doc](http://doc.babylonjs.com/overviews/customize_debug_layer) ([temechon](https://github.com/temechon))
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- - New `VideoTexture.CreateFromWebCam` to generate video texture using WebRTC. [Demo](https://www.babylonjs-playground.com#1R77YT#11) ([Sebastien Vandenberghe](https://github.com/sebavanmicrosoft)) / ([deltakosh](https://github.com/deltakosh))
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+ - New `VideoTexture.CreateFromWebCam` to generate video texture using WebRTC. [Demo](https://www.babylonjs-playground.com#1R77YT#11) ([Sebastien Vandenberghe](https://github.com/sebavan)) / ([deltakosh](https://github.com/deltakosh))
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- New Facet Data feature ([jerome](https://github.com/jbousquie))
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- babylon.fontTexture.ts was moved from babylon.js to canvas2D ([nockawa](https://github.com/nockawa))
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- Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back. Batch (dos) scripts to convert entire directories of .jpg's & .png's [Doc](http://doc.babylonjs.com/tutorials/multi-platform_compressed_textures) ([jcpalmer](https://github.com/Palmer-JC))
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@@ -23,6 +23,7 @@
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- New `Cell Shading` material added into `Materials Library` [Demo](http://www.babylonjs.com/Demos/CellShading/) ([Julien Moreau-Mathis](https://github.com/julien-moreau))
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- New kernel based blur. [Demo](https://www.babylonjs-playground.com/#FBH4J7#1) ([deltakosh](https://github.com/deltakosh))
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- New highlights postprocess ([deltakosh](https://github.com/deltakosh))
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+ - Sepctor.js New WebGL debugger: [more info here](http://spector.babylonjs.com) ([Sebastien Vandenberghe](https://github.com/sebavan))
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### Updates
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- New helpers to use ExtrudePolygon. [Demo](http://www.babylonjs-playground.com/#RNCYVM#10) ([Cubees](https://github.com/Cubees))
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@@ -71,7 +72,7 @@
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- Fixed SPS particle access start index when used with `setParticles(start, end)` ([jerome](https://github.com/jbousquie))
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### API Documentation
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-`- File `abstractMesh.ts` documented ([jerome](https://github.com/jbousquie))
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+- File `abstractMesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `mesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `groundMesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `instancedMesh.ts` documented ([jerome](https://github.com/jbousquie))
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