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Merge pull request #9302 from BabylonJS/msDestiny14/inspector

Fixing typo with quaternion rotation.
Raanan Weber %!s(int64=4) %!d(string=hai) anos
pai
achega
f414d64373

+ 2 - 2
inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx

@@ -163,8 +163,8 @@ export class QuaternionLineComponent extends React.Component<IQuaternionLineComp
                     this.state.isExpanded && this.props.useEuler &&
                     <div className="secondLine">
                         <FloatLineComponent label="x" min={0} max={360} target={euler} propertyName='x' onChange={value => {value = Tools.ToDegrees(euler.x); this.updateStateEulerX(value)} } />
-                        <FloatLineComponent label="y" min={0} max={360} target={euler} propertyName='y' onChange={value => {value = Tools.ToDegrees(euler.y); this.updateStateEulerX(value)} } />
-                        <FloatLineComponent label="z" min={0} max={360} target={euler} propertyName='z' onChange={value => {value = Tools.ToDegrees(euler.z); this.updateStateEulerX(value)} } />
+                        <FloatLineComponent label="y" min={0} max={360} target={euler} propertyName='y' onChange={value => {value = Tools.ToDegrees(euler.y); this.updateStateEulerY(value)} } />
+                        <FloatLineComponent label="z" min={0} max={360} target={euler} propertyName='z' onChange={value => {value = Tools.ToDegrees(euler.z); this.updateStateEulerZ(value)} } />
                     </div>
                 }
             </div>