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Fixing mesh overlay serialization/parse

Julien Moreau-Mathis 8 gadi atpakaļ
vecāks
revīzija
f3d81edede
2 mainītis faili ar 14 papildinājumiem un 1 dzēšanām
  1. 13 0
      src/Mesh/babylon.mesh.ts
  2. 1 1
      src/Tools/babylon.sceneSerializer.ts

+ 13 - 0
src/Mesh/babylon.mesh.ts

@@ -1812,6 +1812,19 @@
                 mesh._waitingActions = parsedMesh.actions;
             }
 
+            // Overlay
+            if (parsedMesh.overlayAlpha !== undefined) {
+                mesh.overlayAlpha = parsedMesh.overlayAlpha;
+            }
+
+            if (parsedMesh.overlayColor !== undefined) {
+                mesh.overlayColor = Color3.FromArray(parsedMesh.overlayColor);
+            }
+
+            if (parsedMesh.renderOverlay !== undefined) {
+                mesh.renderOverlay = parsedMesh.renderOverlay;
+            }
+
             // Geometry
             mesh.hasVertexAlpha = parsedMesh.hasVertexAlpha;
 

+ 1 - 1
src/Tools/babylon.sceneSerializer.ts

@@ -165,7 +165,7 @@
         
         // Overlay
         serializationObject.overlayAlpha = mesh.overlayAlpha;
-        serializationObject.overlayColor = mesh.overlayColor;
+        serializationObject.overlayColor = mesh.overlayColor.asArray();
         serializationObject.renderOverlay = mesh.renderOverlay;
 
         // Fog