renderingGroupId on instancedMesh has a no-op setter
@@ -58,6 +58,11 @@
return this._sourceMesh.renderingGroupId;
}
+ public set renderingGroupId(value: number) {
+ //no-op with warning
+ Tools.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene");
+ }
+
/**
* Returns the total number of vertices (integer).
*/