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@@ -94,14 +94,14 @@
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var knot = BABYLON.Mesh.CreateTorusKnot("knot", 10, 3, 128, 64, 2, 3, scene);
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var knot = BABYLON.Mesh.CreateTorusKnot("knot", 10, 3, 128, 64, 2, 3, scene);
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knot.setEnabled(false);
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knot.setEnabled(false);
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- var heightMap = BABYLON.Mesh.CreateGroundFromHeightMap("heightMap", "/playground/textures/heightMap.png", 100, 100, 100, 0, 10, scene, false);
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+ var heightMap = BABYLON.Mesh.CreateGroundFromHeightMap("heightMap", "/Playground/textures/heightMap.png", 100, 100, 100, 0, 10, scene, false);
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heightMap.setEnabled(false);
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heightMap.setEnabled(false);
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// Skybox
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// Skybox
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var skybox = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
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var skybox = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
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var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
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var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
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skyboxMaterial.backFaceCulling = false;
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skyboxMaterial.backFaceCulling = false;
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- skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("/playground/textures/TropicalSunnyDay", scene);
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+ skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("/Playground/textures/TropicalSunnyDay", scene);
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skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
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skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
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skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
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skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
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skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
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skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
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@@ -113,7 +113,7 @@
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// Rabbit
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// Rabbit
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var rabbit;
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var rabbit;
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- BABYLON.SceneLoader.ImportMesh("Rabbit", "/playground/scenes/", "Rabbit.babylon", scene, function (newMeshes, particleSystems, skeletons) {
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+ BABYLON.SceneLoader.ImportMesh("Rabbit", "/Playground/scenes/", "Rabbit.babylon", scene, function (newMeshes, particleSystems, skeletons) {
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rabbit = newMeshes[1];
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rabbit = newMeshes[1];
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rabbit.setEnabled(false);
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rabbit.setEnabled(false);
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rabbit.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
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rabbit.scaling = new BABYLON.Vector3(0.3, 0.3, 0.3);
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@@ -172,14 +172,14 @@
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// Create shaders
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// Create shaders
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var std = new BABYLON.StandardMaterial("std", scene);
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var std = new BABYLON.StandardMaterial("std", scene);
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- std.diffuseTexture = new BABYLON.Texture("/playground/textures/amiga.jpg", scene);
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+ std.diffuseTexture = new BABYLON.Texture("/Playground/textures/amiga.jpg", scene);
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std.diffuseTexture.uScale = 5;
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std.diffuseTexture.uScale = 5;
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std.diffuseTexture.vScale = 5;
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std.diffuseTexture.vScale = 5;
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var lava = prepareLava();
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var lava = prepareLava();
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var simple = new BABYLON.SimpleMaterial("simple", scene);
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var simple = new BABYLON.SimpleMaterial("simple", scene);
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- simple.diffuseTexture = new BABYLON.Texture("/playground/textures/amiga.jpg", scene);
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+ simple.diffuseTexture = new BABYLON.Texture("/Playground/textures/amiga.jpg", scene);
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simple.diffuseTexture.uScale = 5;
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simple.diffuseTexture.uScale = 5;
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simple.diffuseTexture.vScale = 5;
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simple.diffuseTexture.vScale = 5;
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