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@@ -11309,13 +11309,6 @@ declare module "babylonjs/Shaders/ShadersInclude/instancesDeclaration" {
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shader: string;
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};
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}
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-declare module "babylonjs/Shaders/ShadersInclude/helperFunctions" {
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- /** @hidden */
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- export var helperFunctions: {
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- name: string;
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- shader: string;
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- };
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-}
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declare module "babylonjs/Shaders/ShadersInclude/morphTargetsVertex" {
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/** @hidden */
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export var morphTargetsVertex: {
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@@ -11342,7 +11335,7 @@ declare module "babylonjs/Shaders/shadowMap.vertex" {
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import "babylonjs/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration";
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import "babylonjs/Shaders/ShadersInclude/morphTargetsVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/morphTargetsVertex";
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import "babylonjs/Shaders/ShadersInclude/instancesVertex";
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import "babylonjs/Shaders/ShadersInclude/bonesVertex";
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@@ -20033,7 +20026,7 @@ declare module "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions" {
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declare module "babylonjs/Shaders/particles.fragment" {
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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/** @hidden */
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@@ -25612,7 +25605,9 @@ declare module "babylonjs/Meshes/abstractMesh" {
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*/
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isVerticesDataPresent(kind: string): boolean;
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/**
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- * Returns the mesh BoundingInfo object or creates a new one and returns if it was undefined
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+ * Returns the mesh BoundingInfo object or creates a new one and returns if it was undefined.
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+ * Note that it returns a shallow bounding of the mesh (i.e. it does not include children).
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+ * To get the full bounding of all children, call `getHierarchyBoundingVectors` instead.
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* @returns a BoundingInfo
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*/
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getBoundingInfo(): BoundingInfo;
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@@ -31423,7 +31418,7 @@ declare module "babylonjs/Cameras/camera" {
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*/
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inertia: number;
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/**
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- * Define the mode of the camera (Camera.PERSPECTIVE_CAMERA or Camera.PERSPECTIVE_ORTHOGRAPHIC)
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+ * Define the mode of the camera (Camera.PERSPECTIVE_CAMERA or Camera.ORTHOGRAPHIC_CAMERA)
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*/
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mode: number;
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/**
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@@ -40273,7 +40268,7 @@ declare module "babylonjs/Shaders/ShadersInclude/logDepthFragment" {
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declare module "babylonjs/Shaders/default.fragment" {
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import "babylonjs/Shaders/ShadersInclude/defaultFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/defaultUboDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
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@@ -40350,7 +40345,7 @@ declare module "babylonjs/Shaders/ShadersInclude/logDepthVertex" {
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declare module "babylonjs/Shaders/default.vertex" {
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import "babylonjs/Shaders/ShadersInclude/defaultVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/defaultUboDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/bumpVertexDeclaration";
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@@ -41057,7 +41052,7 @@ declare module "babylonjs/Materials/Textures/dynamicTexture" {
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}
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declare module "babylonjs/Shaders/imageProcessing.fragment" {
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import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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/** @hidden */
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export var imageProcessingPixelShader: {
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@@ -45615,7 +45610,7 @@ declare module "babylonjs/Shaders/background.fragment" {
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import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/lightUboDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/lightsFragmentFunctions";
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import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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@@ -45640,7 +45635,7 @@ declare module "babylonjs/Shaders/ShadersInclude/backgroundVertexDeclaration" {
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declare module "babylonjs/Shaders/background.vertex" {
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import "babylonjs/Shaders/ShadersInclude/backgroundVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/backgroundUboDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
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@@ -46393,7 +46388,7 @@ declare module "babylonjs/Helpers/photoDome" {
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}
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}
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declare module "babylonjs/Shaders/rgbdDecode.fragment" {
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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/** @hidden */
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export var rgbdDecodePixelShader: {
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name: string;
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@@ -47349,7 +47344,7 @@ declare module "babylonjs/Shaders/pbr.fragment" {
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/logDepthDeclaration";
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import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/pbrHelperFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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import "babylonjs/Shaders/ShadersInclude/shadowsFragmentFunctions";
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@@ -47384,7 +47379,7 @@ declare module "babylonjs/Shaders/ShadersInclude/pbrVertexDeclaration" {
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declare module "babylonjs/Shaders/pbr.vertex" {
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import "babylonjs/Shaders/ShadersInclude/pbrVertexDeclaration";
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import "babylonjs/Shaders/ShadersInclude/pbrUboDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/bonesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/instancesDeclaration";
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import "babylonjs/Shaders/ShadersInclude/harmonicsFunctions";
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@@ -48686,7 +48681,7 @@ declare module "babylonjs/Materials/Textures/Loaders/ddsTextureLoader" {
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}
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}
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declare module "babylonjs/Shaders/rgbdEncode.fragment" {
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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/** @hidden */
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export var rgbdEncodePixelShader: {
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name: string;
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@@ -56548,7 +56543,7 @@ declare module "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2"
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declare module "babylonjs/Shaders/gpuRenderParticles.fragment" {
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingDeclaration";
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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import "babylonjs/Shaders/ShadersInclude/imageProcessingFunctions";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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/** @hidden */
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@@ -57750,7 +57745,7 @@ declare module "babylonjs/PostProcesses/RenderPipeline/postProcessRenderEffect"
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}
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}
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declare module "babylonjs/Shaders/extractHighlights.fragment" {
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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/** @hidden */
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export var extractHighlightsPixelShader: {
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name: string;
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@@ -58370,7 +58365,7 @@ declare module "babylonjs/PostProcesses/fxaaPostProcess" {
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}
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}
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declare module "babylonjs/Shaders/grain.fragment" {
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- import "babylonjs/Shaders/ShadersInclude/helperFunctions";
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+ import "babylonjs/./ShadersInclude/helperFunctions";
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/** @hidden */
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export var grainPixelShader: {
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name: string;
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@@ -74143,13 +74138,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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/** @hidden */
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- export var helperFunctions: {
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- name: string;
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- shader: string;
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- };
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-}
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-declare module BABYLON {
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- /** @hidden */
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export var morphTargetsVertex: {
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name: string;
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shader: string;
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@@ -87934,7 +87922,9 @@ declare module BABYLON {
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*/
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isVerticesDataPresent(kind: string): boolean;
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/**
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- * Returns the mesh BoundingInfo object or creates a new one and returns if it was undefined
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+ * Returns the mesh BoundingInfo object or creates a new one and returns if it was undefined.
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+ * Note that it returns a shallow bounding of the mesh (i.e. it does not include children).
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+ * To get the full bounding of all children, call `getHierarchyBoundingVectors` instead.
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* @returns a BoundingInfo
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*/
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getBoundingInfo(): BoundingInfo;
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@@ -93621,7 +93611,7 @@ declare module BABYLON {
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*/
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inertia: number;
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/**
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- * Define the mode of the camera (Camera.PERSPECTIVE_CAMERA or Camera.PERSPECTIVE_ORTHOGRAPHIC)
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+ * Define the mode of the camera (Camera.PERSPECTIVE_CAMERA or Camera.ORTHOGRAPHIC_CAMERA)
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*/
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mode: number;
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/**
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