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// At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
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// At this point size can be a number, or an object (according to engine.prototype.createRenderTargetTexture method)
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var texture = new RenderTargetTexture("screenShot", targetTextureSize, scene, false, false, Constants.TEXTURETYPE_UNSIGNED_INT, false, Texture.NEAREST_SAMPLINGMODE, undefined, enableStencilBuffer, undefined, undefined, undefined, samples);
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var texture = new RenderTargetTexture("screenShot", targetTextureSize, scene, false, false, Constants.TEXTURETYPE_UNSIGNED_INT, false, Texture.NEAREST_SAMPLINGMODE, undefined, enableStencilBuffer, undefined, undefined, undefined, samples);
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