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@@ -1153,7 +1153,7 @@ vec3 environmentIrradiance = vReflectionColor.rgb;
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coords.y = 1.0 - coords.y;
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coords.y = 1.0 - coords.y;
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#ifdef LODBASEDMICROSFURACE
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#ifdef LODBASEDMICROSFURACE
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- environmentRadiance = texture2DLodExt(reflection2DSampler, coords, lodReflection).rgb * vReflectionInfos.x;
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+ environmentRadiance = texture2DLodEXT(reflection2DSampler, coords, lodReflection).rgb * vReflectionInfos.x;
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#else
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#else
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environmentRadiance = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;
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environmentRadiance = texture2D(reflection2DSampler, coords).rgb * vReflectionInfos.x;
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#endif
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#endif
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