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@@ -646,7 +646,10 @@
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this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix);
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return this._projectionMatrix;
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}
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-
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+
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+ protected _updateCameraRotationMatrix() {
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+ // only here for webvr
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+ }
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/**
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* This function MUST be overwritten by the different WebVR cameras available.
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* The context in which it is running is the RIG camera. So 'this' is the TargetCamera, left or right.
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