@@ -580,10 +580,10 @@
this._animate();
// Meshes
- this._renderId++;
var beforeEvaluateActiveMeshesDate = new Date();
this._evaluateActiveMeshes();
this._evaluateActiveMeshesDuration = new Date() - beforeEvaluateActiveMeshesDate;
+ this._renderId++;
// Camera
this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix());