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@@ -1303,6 +1303,10 @@ export class Camera extends Node {
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camera._setupInputs();
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camera._setupInputs();
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}
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}
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+ if (parsedCamera.upVector) {
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+ camera.upVector = Vector3.FromArray(parsedCamera.upVector); // need to force the upVector
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+ }
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+
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if ((<any>camera).setPosition) { // need to force position
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if ((<any>camera).setPosition) { // need to force position
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camera.position.copyFromFloats(0, 0, 0);
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camera.position.copyFromFloats(0, 0, 0);
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(<any>camera).setPosition(Vector3.FromArray(parsedCamera.position));
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(<any>camera).setPosition(Vector3.FromArray(parsedCamera.position));
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