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@@ -15600,6 +15600,26 @@ var BABYLON;
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BABYLON.VertexData.ComputeNormals(positions, indices, normals, { useRightHandedSystem: this.getScene().useRightHandedSystem });
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this.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, updatable);
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};
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+ /**
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+ * Align the mesh with a normal.
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+ * Returns the mesh.
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+ */
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+ AbstractMesh.prototype.alignWithNormal = function (normal, upDirection) {
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+ if (!upDirection) {
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+ upDirection = BABYLON.Axis.Y;
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+ }
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+ var axisX = BABYLON.Tmp.Vector3[0];
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+ var axisZ = BABYLON.Tmp.Vector3[1];
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+ BABYLON.Vector3.CrossToRef(upDirection, normal, axisZ);
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+ BABYLON.Vector3.CrossToRef(normal, axisZ, axisX);
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+ if (this.rotationQuaternion) {
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+ BABYLON.Quaternion.RotationQuaternionFromAxisToRef(axisX, normal, axisZ, this.rotationQuaternion);
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+ }
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+ else {
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+ BABYLON.Vector3.RotationFromAxisToRef(axisX, normal, axisZ, this.rotation);
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+ }
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+ return this;
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+ };
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AbstractMesh.prototype.checkOcclusionQuery = function () {
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var engine = this.getEngine();
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if (engine.webGLVersion < 2 || this.occlusionType === AbstractMesh.OCCLUSION_TYPE_NONE) {
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@@ -60323,6 +60343,9 @@ var BABYLON;
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this.addEffect(new BABYLON.PostProcessRenderEffect(engine, this.FxaaPostProcessId, function () { return _this.fxaa; }, true));
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this.fxaa.autoClear = !this.bloomEnabled && (!this._hdr || !this.imageProcessing);
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}
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+ else if (this._hdr && this.imageProcessing) {
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+ this.finalMerge = this.imageProcessing;
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+ }
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else {
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this.finalMerge = new BABYLON.PassPostProcess("finalMerge", 1.0, null, BABYLON.Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
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this.addEffect(new BABYLON.PostProcessRenderEffect(engine, this.FinalMergePostProcessId, function () { return _this.finalMerge; }, true));
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@@ -61233,7 +61256,7 @@ var BABYLON;
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(function (BABYLON) {
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var ImageProcessingPostProcess = /** @class */ (function (_super) {
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__extends(ImageProcessingPostProcess, _super);
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- function ImageProcessingPostProcess(name, options, camera, samplingMode, engine, reusable, textureType) {
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+ function ImageProcessingPostProcess(name, options, camera, samplingMode, engine, reusable, textureType, imageProcessingConfiguration) {
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if (camera === void 0) { camera = null; }
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if (textureType === void 0) { textureType = BABYLON.Engine.TEXTURETYPE_UNSIGNED_INT; }
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var _this = _super.call(this, name, "imageProcessing", [], [], options, camera, samplingMode, engine, reusable, null, textureType, "postprocess", null, true) || this;
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@@ -61257,9 +61280,17 @@ var BABYLON;
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IMAGEPROCESSINGPOSTPROCESS: false,
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EXPOSURE: false,
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};
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- // Setup the default processing configuration to the scene.
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- _this._attachImageProcessingConfiguration(null, true);
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- _this.imageProcessingConfiguration.applyByPostProcess = true;
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+ // Setup the configuration as forced by the constructor. This would then not force the
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+ // scene materials output in linear space and let untouched the default forward pass.
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+ if (imageProcessingConfiguration) {
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+ _this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);
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+ _this.imageProcessingConfiguration.applyByPostProcess = false;
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+ _this.fromLinearSpace = false;
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+ }
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+ else {
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+ _this._attachImageProcessingConfiguration(null, true);
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+ _this.imageProcessingConfiguration.applyByPostProcess = true;
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+ }
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_this.onApply = function (effect) {
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_this.imageProcessingConfiguration.bind(effect, _this.aspectRatio);
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};
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@@ -71717,13 +71748,14 @@ var BABYLON;
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this._teleportationAllowed = false;
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this._rotationAllowed = true;
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this._teleportationRequestInitiated = false;
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- //private _classicGamepadTeleportationRequestInitiated = false;
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this._rotationRightAsked = false;
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this._rotationLeftAsked = false;
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this._teleportationFillColor = "#444444";
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this._teleportationBorderColor = "#FFFFFF";
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this._rotationAngle = 0;
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this._haloCenter = new BABYLON.Vector3(0, 0, 0);
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+ this._padSensibilityUp = 0.7;
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+ this._padSensibilityDown = 0.3;
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this._scene = scene;
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if (!this._scene.activeCamera || isNaN(this._scene.activeCamera.position.x)) {
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this._position = new BABYLON.Vector3(0, 2, 0);
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@@ -71958,7 +71990,6 @@ var BABYLON;
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if (!this._webVRpresenting) {
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this._webVRCamera.position = this._position;
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this._scene.activeCamera = this._webVRCamera;
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- this._scene.imageProcessingConfiguration.isEnabled = true;
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}
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}
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else {
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@@ -71986,7 +72017,6 @@ var BABYLON;
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}
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this._deviceOrientationCamera.position = this._position;
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this._scene.activeCamera = this._deviceOrientationCamera;
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- this._scene.imageProcessingConfiguration.isEnabled = false;
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if (this._canvas) {
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this._scene.activeCamera.attachControl(this._canvas);
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}
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@@ -72021,17 +72051,25 @@ var BABYLON;
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this._enableTeleportationOnController(this._webVRCamera.rightController);
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}
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this._scene.gamepadManager.onGamepadConnectedObservable.add(function (pad) { return _this._onNewGamepadConnected(pad); });
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- this._postProcessMove = new BABYLON.ImageProcessingPostProcess("postProcessMove", 1.0, this._webVRCamera);
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+ // Creates an image processing post process for the vignette not relying
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+ // on the main scene configuration for image processing to reduce setup and spaces
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+ // (gamma/linear) conflicts.
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+ var imageProcessingConfiguration = new BABYLON.ImageProcessingConfiguration();
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+ imageProcessingConfiguration.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
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+ this._postProcessMove = new BABYLON.ImageProcessingPostProcess("postProcessMove", 1.0, this._webVRCamera, undefined, undefined, undefined, undefined, imageProcessingConfiguration);
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+ // Force recompilation of the postprocess to be ready before hand and not block the animation.
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+ // Simply touching the property forces recompilation of the effect.
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+ this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = true;
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+ // Go back to default (both variants would be compiled).
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+ this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = false;
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this._passProcessMove = new BABYLON.PassPostProcess("pass", 1.0, this._webVRCamera);
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- this._scene.imageProcessingConfiguration.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
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- this._scene.imageProcessingConfiguration.vignetteEnabled = true;
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- this._scene.imageProcessingConfiguration.isEnabled = false;
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this._createGazeTracker();
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this._createTeleportationCircles();
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this.meshSelectionPredicate = function (mesh) {
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if (mesh.isVisible && mesh.name.indexOf("gazeTracker") === -1
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&& mesh.name.indexOf("teleportationCircle") === -1
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- && mesh.name.indexOf("torusTeleportation") === -1) {
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+ && mesh.name.indexOf("torusTeleportation") === -1
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+ && mesh.name.indexOf("ray") === -1) {
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return true;
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}
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return false;
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@@ -72045,12 +72083,12 @@ var BABYLON;
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if (gamepad.leftStick) {
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gamepad.onleftstickchanged(function (stickValues) {
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if (!_this._teleportationRequestInitiated) {
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- if (stickValues.y < -0.6) {
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+ if (stickValues.y < -_this._padSensibilityUp) {
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_this._teleportationRequestInitiated = true;
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}
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}
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else {
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- if (stickValues.y > -0.4) {
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+ if (stickValues.y > -_this._padSensibilityDown) {
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if (_this._teleportationAllowed) {
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_this._teleportCamera();
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}
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@@ -72062,7 +72100,7 @@ var BABYLON;
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if (gamepad.rightStick) {
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gamepad.onrightstickchanged(function (stickValues) {
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if (!_this._rotationLeftAsked) {
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- if (stickValues.x < -0.6) {
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+ if (stickValues.x < -_this._padSensibilityUp) {
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_this._rotationLeftAsked = true;
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if (_this._rotationAllowed) {
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_this._rotateCamera(false);
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@@ -72070,12 +72108,12 @@ var BABYLON;
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}
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}
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else {
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- if (stickValues.x > -0.4) {
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+ if (stickValues.x > -_this._padSensibilityDown) {
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_this._rotationLeftAsked = false;
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}
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}
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if (!_this._rotationRightAsked) {
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- if (stickValues.x > 0.6) {
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+ if (stickValues.x > _this._padSensibilityUp) {
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_this._rotationRightAsked = true;
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if (_this._rotationAllowed) {
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_this._rotateCamera(true);
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@@ -72083,7 +72121,7 @@ var BABYLON;
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}
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}
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else {
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- if (stickValues.x < 0.4) {
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+ if (stickValues.x < _this._padSensibilityDown) {
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_this._rotationRightAsked = false;
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}
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}
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@@ -72101,14 +72139,14 @@ var BABYLON;
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break;
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}
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}
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- var laserPointer = BABYLON.Mesh.CreateCylinder("laserPointer", 3, 0.004, 0.0001, 20, 1, this._scene, false);
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+ var laserPointer = BABYLON.Mesh.CreateCylinder("laserPointer", 1, 0.004, 0.0001, 20, 1, this._scene, false);
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var laserPointerMaterial = new BABYLON.StandardMaterial("laserPointerMat", this._scene);
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laserPointerMaterial.emissiveColor = new BABYLON.Color3(0.7, 0.7, 0.7);
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laserPointerMaterial.alpha = 0.6;
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laserPointer.material = laserPointerMaterial;
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laserPointer.rotation.x = Math.PI / 2;
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laserPointer.parent = controllerMesh;
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- laserPointer.position.z = -1.5;
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+ laserPointer.position.z = -0.5;
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laserPointer.position.y = 0;
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laserPointer.isVisible = false;
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webVRController.onMainButtonStateChangedObservable.add(function (stateObject) {
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@@ -72120,22 +72158,23 @@ var BABYLON;
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webVRController.onPadValuesChangedObservable.add(function (stateObject) {
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// on pressed
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if (!_this._teleportationRequestInitiated) {
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- if (stateObject.y < -0.6) {
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- laserPointer.isVisible = true;
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+ if (stateObject.y < -_this._padSensibilityUp) {
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+ //laserPointer.isVisible = true;
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_this._teleportationRequestInitiated = true;
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}
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}
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else {
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- if (stateObject.y > -0.4) {
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+ if (stateObject.y > -_this._padSensibilityDown) {
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if (_this._teleportationAllowed) {
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+ _this._teleportationAllowed = false;
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_this._teleportCamera();
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}
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_this._teleportationRequestInitiated = false;
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- laserPointer.isVisible = false;
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+ //laserPointer.isVisible = false;
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}
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}
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if (!_this._rotationLeftAsked) {
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- if (stateObject.x < -0.6) {
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+ if (stateObject.x < -_this._padSensibilityUp) {
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_this._rotationLeftAsked = true;
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if (_this._rotationAllowed) {
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_this._rotateCamera(false);
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@@ -72143,12 +72182,12 @@ var BABYLON;
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}
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}
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else {
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- if (stateObject.x > -0.4) {
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+ if (stateObject.x > -_this._padSensibilityDown) {
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_this._rotationLeftAsked = false;
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}
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}
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if (!_this._rotationRightAsked) {
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- if (stateObject.x > 0.6) {
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+ if (stateObject.x > _this._padSensibilityUp) {
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_this._rotationRightAsked = true;
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if (_this._rotationAllowed) {
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_this._rotateCamera(true);
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@@ -72156,7 +72195,7 @@ var BABYLON;
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}
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}
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else {
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- if (stateObject.x < 0.4) {
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+ if (stateObject.x < _this._padSensibilityDown) {
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_this._rotationRightAsked = false;
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}
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}
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@@ -72176,6 +72215,7 @@ var BABYLON;
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};
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VRExperienceHelper.prototype._createTeleportationCircles = function () {
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this._teleportationCircle = BABYLON.Mesh.CreateGround("teleportationCircle", 2, 2, 2, this._scene);
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+ this._teleportationCircle.isPickable = false;
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var length = 512;
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var dynamicTexture = new BABYLON.DynamicTexture("DynamicTexture", length, this._scene, true);
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dynamicTexture.hasAlpha = true;
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@@ -72196,6 +72236,7 @@ var BABYLON;
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teleportationCircleMaterial.diffuseTexture = dynamicTexture;
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this._teleportationCircle.material = teleportationCircleMaterial;
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var torus = BABYLON.Mesh.CreateTorus("torusTeleportation", 0.75, 0.1, 25, this._scene, false);
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+ torus.isPickable = false;
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torus.parent = this._teleportationCircle;
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var animationInnerCircle = new BABYLON.Animation("animationInnerCircle", "position.y", 30, BABYLON.Animation.ANIMATIONTYPE_FLOAT, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
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var keys = [];
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@@ -72288,11 +72329,11 @@ var BABYLON;
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animationPP2.setKeys(vignetteStretchKeys);
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animationPP2.setEasingFunction(easingFunction);
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this._postProcessMove.animations.push(animationPP2);
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- this._scene.imageProcessingConfiguration.vignetteWeight = 0;
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- this._scene.imageProcessingConfiguration.vignetteStretch = 0;
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- this._scene.imageProcessingConfiguration.vignetteEnabled = true;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = true;
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this._scene.beginAnimation(this._postProcessMove, 0, 6, false, 1, function () {
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- _this._scene.imageProcessingConfiguration.vignetteEnabled = false;
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+ _this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = false;
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});
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this._scene.beginAnimation(this.currentVRCamera, 0, 6, false, 1);
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};
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@@ -72372,11 +72413,11 @@ var BABYLON;
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});
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animationPP2.setKeys(vignetteStretchKeys);
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this._postProcessMove.animations.push(animationPP2);
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- this._scene.imageProcessingConfiguration.vignetteWeight = 8;
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- this._scene.imageProcessingConfiguration.vignetteStretch = 10;
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- this._scene.imageProcessingConfiguration.vignetteEnabled = true;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 8;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 10;
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+ this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = true;
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this._scene.beginAnimation(this._postProcessMove, 0, 11, false, 1, function () {
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- _this._scene.imageProcessingConfiguration.vignetteEnabled = false;
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+ _this._postProcessMove.imageProcessingConfiguration.vignetteEnabled = false;
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});
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this._scene.beginAnimation(this.currentVRCamera, 0, 11, false, 1);
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};
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@@ -72419,6 +72460,7 @@ var BABYLON;
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else {
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this._gazeTracker.position.z -= deltaFighting;
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}
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+ ray.length = hit.distance;
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}
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if (this._rayHelper) {
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this._rayHelper.dispose();
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@@ -72432,6 +72474,7 @@ var BABYLON;
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this._moveTeleportationSelectorTo(hit.pickedPoint);
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return;
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}
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+ console.log(hit.pickedMesh.name);
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// If not, we're in a selection scenario
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this._hideTeleportationCircle();
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this._teleportationAllowed = false;
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@@ -79004,10 +79047,12 @@ var BABYLON;
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* Setup the ground according to the specified options.
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*/
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EnvironmentHelper.prototype._setupGround = function (sceneSize) {
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+ var _this = this;
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if (!this._ground) {
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this._ground = BABYLON.Mesh.CreatePlane("BackgroundPlane", sceneSize.groundSize, this._scene);
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this._ground.rotation.x = Math.PI / 2; // Face up by default.
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this._ground.parent = this._rootMesh;
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+ this._ground.onDisposeObservable.add(function () { _this._ground = null; });
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}
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this._ground.receiveShadows = this._options.enableGroundShadow;
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};
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@@ -79092,8 +79137,10 @@ var BABYLON;
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* Setup the skybox according to the specified options.
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*/
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EnvironmentHelper.prototype._setupSkybox = function (sceneSize) {
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+ var _this = this;
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if (!this._skybox) {
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this._skybox = BABYLON.Mesh.CreateBox("BackgroundSkybox", sceneSize.skyboxSize, this._scene, undefined, BABYLON.Mesh.BACKSIDE);
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+ this._skybox.onDisposeObservable.add(function () { _this._skybox = null; });
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}
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this._skybox.parent = this._rootMesh;
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};
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@@ -79144,7 +79191,7 @@ var BABYLON;
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if (this._skyboxMaterial) {
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this._skyboxMaterial.dispose(true, true);
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}
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- this._rootMesh.dispose(true);
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+ this._rootMesh.dispose(false);
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};
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/**
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* Default ground texture URL.
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