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@@ -32,7 +32,22 @@ describe('Babylon Geometry', () => {
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});
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describe('#Geometry get vertices data', () => {
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- it('should be able to get vertices data for interleaved buffer with offset', () => {
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+ it('vec3 float color tightly packed', () => {
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+ const scene = new BABYLON.Scene(subject);
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+ const data = new Float32Array([0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.8, 0.8, 0.8, 1, 1, 1]);
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+ const buffer = new BABYLON.Buffer(subject, data, false);
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+ var vertexBuffer = new BABYLON.VertexBuffer(subject, buffer, BABYLON.VertexBuffer.ColorKind,
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+ undefined, undefined, undefined, undefined, undefined, 3);
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+
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+ var geometry = new BABYLON.Geometry("geometry1", scene);
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+ geometry.setVerticesBuffer(vertexBuffer);
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+ geometry.setIndices([0, 1, 2, 3], 4);
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+
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+ var result = geometry.getVerticesData(BABYLON.VertexBuffer.ColorKind);
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+ expect(result).to.equal(data);
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+ });
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+
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+ it('vec3 unsigned byte normalized color with offset of 3 and byte stride of 4', () => {
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const scene = new BABYLON.Scene(subject);
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const data = new Uint8Array([0, 0, 0, 102, 102, 102, 0, 153, 153, 153, 0, 204, 204, 204, 0, 255, 255, 255, 0]);
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const buffer = new BABYLON.Buffer(subject, data, false, 4, undefined, undefined, true);
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