Forráskód Böngészése

updated what's new

Adam Bowman 8 éve
szülő
commit
ef51028394
1 módosított fájl, 12 hozzáadás és 2 törlés
  1. 12 2
      dist/preview release/what's new.md

+ 12 - 2
dist/preview release/what's new.md

@@ -16,11 +16,18 @@
 - Added `Effect.GetVertexShaderSource()` and `Effect.GetFragmentShaderSource()` ([deltakosh](https://github.com/deltakosh))
 - New `Texture.LoadFromDataString()` to help loading base64 encoded textures ([deltakosh](https://github.com/deltakosh))
 - Added Engine detection of the compresed texture formats supported by Hw / browser.  You can specify those formats you have files for using `Engine.setTextureFormatToUse()`, and an appropriate one will be chosen. ([Palmer-JC](https://github.com/Palmer-JC/))
+- Added Ray.intersectsMesh, Ray.show, Ray.hide ([abow](https://github.com/abow))
+- Added AbstractMesh.setPivotPoint, AbstractMesh.getPivotPoint, AbstractMesh.getAbsolutePivotPoint ([abow](https://github.com/abow))
+- Added Debug.AxesViewer and Debug.BoneAxesViewer ([abow](https://github.com/abow))
+- Added Bone.getAbsolutePositionFromLocal ([abow](https://github.com/abow))
+- Added Bone.setRotation, Bone.getRotation, Bone.setRotationQuaternion, Bone.getRotationQuaternion ([abow](https://github.com/abow))
 - Added Bone.getAbsolutePosition and Bone.getAbsolutePositionToRef ([abow](https://github.com/abow))
-- Added Bone.setYawPitchRoll ([abow](https://github.com/abow))
+- Added Bone.translate, Bone.setPosition, Bone.setAbsolutePosition ([abow](https://github.com/abow))
+- Added Bone.setYawPitchRoll, Bone.setRotationMatrix, Bone.setScale, Bone.setAxisAngle ([abow](https://github.com/abow))
 - Added Bone.rotate ([abow](https://github.com/abow))
 - Added Bone.scale ([abow](https://github.com/abow))
-- Added Node.getDirection ([abow](https://github.com/abow))
+- Added Camera.getDirection, AbstractMesh.getDirection, Bone.getDirection ([abow](https://github.com/abow))
+- Added subdivisionsX, subdivisionsY option to GroundMesh ([abow](https://github.com/abow))
 - New ```Tools.CreateScreenshot``` function will capture all canvas data. Previous implementation is now called `CreateScreenshotUsingRenderTarget` ([deltakosh](https://github.com/deltakosh)) 
 - Cube textures are now cached by texture cache ([deltakosh](https://github.com/deltakosh)) 
 - Added onAnimationEnd callback for `sprite.playAnimation` ([deltakosh](https://github.com/deltakosh)) 
@@ -52,6 +59,9 @@ Usefull if a mesh has multiple animations. ([agallouin](https://github.com/AGall
 ### API doc
 
 ### Bug fixes
+- Fixed issue with SkeletonViewer not displaying correctly with meshes that have a PoseMatrix ([abow](https://github.com/abow))
+- Fixed issue with Quaternion.toEulerAnglesToRef ([abow](https://github.com/abow))
+- Fixed issue with Animatable.goToFrame ([abow](https://github.com/abow))
 - Fixed issue with instancse and viewports ([deltakosh](https://github.com/deltakosh))
 - Fixed issue with FreeCamera not working in fullscreen or when pointer locked ([abow](https://github.com/abow))
 - MapTexture: Font Characters are now correctly aligned on Chrome ([nockawa](https://github.com/nockawa))