|
@@ -460,6 +460,13 @@ namespace Unity3D2Babylon
|
|
|
exportationOptions.DefaultPhysicsEngine = (int)(BabylonPhysicsEngine)EditorGUILayout.EnumPopup("Default Physics Engine", (BabylonPhysicsEngine)exportationOptions.DefaultPhysicsEngine, GUILayout.ExpandWidth(true));
|
|
|
EditorGUILayout.EndHorizontal();
|
|
|
EditorGUILayout.Space();
|
|
|
+ EditorGUILayout.BeginHorizontal();
|
|
|
+ GUILayout.Label(" Light Rotation Offset");
|
|
|
+ exportationOptions.LightRotationOffset = EditorGUILayout.Vector3Field("", exportationOptions.LightRotationOffset, GUILayout.ExpandWidth(false));
|
|
|
+ EditorGUILayout.EndHorizontal();
|
|
|
+ EditorGUILayout.Space();
|
|
|
+ exportationOptions.LightIntensityFactor = EditorGUILayout.Slider(" Light Intensity Factor", exportationOptions.LightIntensityFactor, 0, 10.0f);
|
|
|
+ EditorGUILayout.Space();
|
|
|
exportationOptions.ReflectionDefaultLevel = EditorGUILayout.Slider(" Default Reflection Level", exportationOptions.ReflectionDefaultLevel, 0, 1.0f);
|
|
|
EditorGUILayout.Space();
|
|
|
exportationOptions.DefaultImageFormat = (int)(BabylonImageFormat)EditorGUILayout.EnumPopup(" Prefered Texture Format", (BabylonImageFormat)exportationOptions.DefaultImageFormat, GUILayout.ExpandWidth(true));
|