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@@ -13,6 +13,8 @@ namespace Unity3D2Babylon
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public bool AttachUnityEditor { get; set; }
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public bool AttachUnityEditor { get; set; }
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public bool ShowDebugControls { get; set; }
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public bool ShowDebugControls { get; set; }
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public float ReflectionDefaultLevel { get; set; }
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public float ReflectionDefaultLevel { get; set; }
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+ public SerializableVector3 LightRotationOffset { get; set; }
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+ public float LightIntensityFactor { get; set; }
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public int DefaultQualityLevel { get; set; }
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public int DefaultQualityLevel { get; set; }
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public bool EmbeddedShaders { get; set; }
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public bool EmbeddedShaders { get; set; }
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public bool ExportLightmaps { get; set; }
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public bool ExportLightmaps { get; set; }
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@@ -53,6 +55,8 @@ namespace Unity3D2Babylon
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CompileTypeScript = true;
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CompileTypeScript = true;
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AttachUnityEditor = true;
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AttachUnityEditor = true;
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ShowDebugControls = true;
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ShowDebugControls = true;
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+ LightRotationOffset = new Vector3(0,0,0);
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+ LightIntensityFactor = 1f;
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ReflectionDefaultLevel = 0.25f;
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ReflectionDefaultLevel = 0.25f;
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DefaultQualityLevel = 90;
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DefaultQualityLevel = 90;
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EmbeddedShaders = true;
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EmbeddedShaders = true;
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