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@@ -35876,7 +35876,7 @@ declare module "babylonjs/scene" {
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* Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
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* Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
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* It will improve performance when the number of mesh becomes important, but might consume a bit more memory
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* It will improve performance when the number of mesh becomes important, but might consume a bit more memory
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*/
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*/
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- useClonedMeshhMap?: boolean;
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+ useClonedMeshMap?: boolean;
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/** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
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/** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
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virtual?: boolean;
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virtual?: boolean;
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}
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}
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@@ -36601,7 +36601,7 @@ declare module "babylonjs/scene" {
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/** @hidden */
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/** @hidden */
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readonly useMaterialMeshMap: boolean;
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readonly useMaterialMeshMap: boolean;
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/** @hidden */
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/** @hidden */
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- readonly useClonedMeshhMap: boolean;
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+ readonly useClonedMeshMap: boolean;
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private _externalData;
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private _externalData;
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private _uid;
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private _uid;
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/**
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/**
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@@ -105466,7 +105466,7 @@ declare module BABYLON {
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* Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
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* Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
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* It will improve performance when the number of mesh becomes important, but might consume a bit more memory
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* It will improve performance when the number of mesh becomes important, but might consume a bit more memory
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*/
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*/
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- useClonedMeshhMap?: boolean;
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+ useClonedMeshMap?: boolean;
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/** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
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/** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
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virtual?: boolean;
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virtual?: boolean;
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}
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}
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@@ -106191,7 +106191,7 @@ declare module BABYLON {
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/** @hidden */
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/** @hidden */
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readonly useMaterialMeshMap: boolean;
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readonly useMaterialMeshMap: boolean;
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/** @hidden */
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/** @hidden */
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- readonly useClonedMeshhMap: boolean;
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+ readonly useClonedMeshMap: boolean;
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private _externalData;
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private _externalData;
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private _uid;
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private _uid;
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/**
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/**
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