David Catuhe 5 jaren geleden
bovenliggende
commit
eea03c5c7e

+ 2 - 2
dist/preview release/babylon.d.ts

@@ -34805,7 +34805,7 @@ declare module BABYLON {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -35530,7 +35530,7 @@ declare module BABYLON {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**

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+ 1 - 1
dist/preview release/babylon.js


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+ 30 - 29
dist/preview release/babylon.max.js


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+ 1 - 1
dist/preview release/babylon.max.js.map


+ 4 - 4
dist/preview release/babylon.module.d.ts

@@ -35876,7 +35876,7 @@ declare module "babylonjs/scene" {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -36601,7 +36601,7 @@ declare module "babylonjs/scene" {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**
@@ -105466,7 +105466,7 @@ declare module BABYLON {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -106191,7 +106191,7 @@ declare module BABYLON {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**

+ 2 - 2
dist/preview release/documentation.d.ts

@@ -34805,7 +34805,7 @@ declare module BABYLON {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -35530,7 +35530,7 @@ declare module BABYLON {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**

+ 1 - 1
dist/preview release/packagesSizeBaseLine.json

@@ -1 +1 @@
-{"thinEngineOnly":112431,"engineOnly":149276,"sceneOnly":502475,"minGridMaterial":632856,"minStandardMaterial":757384}
+{"thinEngineOnly":112431,"engineOnly":149276,"sceneOnly":502546,"minGridMaterial":632925,"minStandardMaterial":757453}

+ 4 - 4
dist/preview release/viewer/babylon.module.d.ts

@@ -35876,7 +35876,7 @@ declare module "babylonjs/scene" {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -36601,7 +36601,7 @@ declare module "babylonjs/scene" {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**
@@ -105466,7 +105466,7 @@ declare module BABYLON {
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * Defines that each mesh of the scene should keep up-to-date a map of referencing cloned meshes for fast diposing
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          * It will improve performance when the number of mesh becomes important, but might consume a bit more memory
          */
          */
-        useClonedMeshhMap?: boolean;
+        useClonedMeshMap?: boolean;
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         /** Defines if the creation of the scene should impact the engine (Eg. UtilityLayer's scene) */
         virtual?: boolean;
         virtual?: boolean;
     }
     }
@@ -106191,7 +106191,7 @@ declare module BABYLON {
         /** @hidden */
         /** @hidden */
         readonly useMaterialMeshMap: boolean;
         readonly useMaterialMeshMap: boolean;
         /** @hidden */
         /** @hidden */
-        readonly useClonedMeshhMap: boolean;
+        readonly useClonedMeshMap: boolean;
         private _externalData;
         private _externalData;
         private _uid;
         private _uid;
         /**
         /**

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+ 6 - 6
dist/preview release/viewer/babylon.viewer.js


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+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js