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@@ -605,11 +605,11 @@ void main(void) {
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#endif
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#ifdef LIGHTMAP
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- vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb);
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+ vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb;
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#ifdef GAMMALIGHTMAP
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lightmapColor = toLinearSpace(lightmapColor);
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#endif
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- lightmapColor *= vLightmapInfos.y
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+ lightmapColor *= vLightmapInfos.y;
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#endif
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lightingInfo info;
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