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Load scene environment texture from prefiltered data

noalak 7 years ago
parent
commit
ed5844570b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/Loading/Plugins/babylon.babylonFileLoader.ts

+ 1 - 1
src/Loading/Plugins/babylon.babylonFileLoader.ts

@@ -531,7 +531,7 @@
 
                 // Environment texture
                 if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
-                    scene.environmentTexture = Texture.Parse(parsedData.environmentTexture, scene, rootUrl);
+                    scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
                     if (parsedData.createDefaultSkybox === true) {
                         var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
                         var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;