Browse Source

Added mesh.isEnabled check for scene.isReady

David Catuhe 8 years ago
parent
commit
ed468e56ca

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+ 20 - 20
dist/preview release/babylon.core.js


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+ 4365 - 4365
dist/preview release/babylon.d.ts


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+ 29 - 29
dist/preview release/babylon.js


+ 3 - 0
dist/preview release/babylon.max.js

@@ -20606,6 +20606,9 @@ var BABYLON;
             }
             for (index = 0; index < this.meshes.length; index++) {
                 var mesh = this.meshes[index];
+                if (!mesh.isEnabled()) {
+                    continue;
+                }
                 if (!mesh.isReady()) {
                     return false;
                 }

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+ 4365 - 4365
dist/preview release/babylon.module.d.ts


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+ 24 - 24
dist/preview release/babylon.noworker.js


+ 4 - 0
src/babylon.scene.ts

@@ -1366,6 +1366,10 @@
             for (index = 0; index < this.meshes.length; index++) {
                 var mesh = this.meshes[index];
 
+                if (!mesh.isEnabled()) {
+                    continue;
+                }
+
                 if (!mesh.isReady()) {
                     return false;
                 }