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Fixed up line-endings to be consistent

punkoffice 9 年之前
父节点
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ed0d3754df
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      Exporters/Unity 5/Unity3D2Babylon/SceneBuilder.Meshes.cs

+ 2 - 2
Exporters/Unity 5/Unity3D2Babylon/SceneBuilder.Meshes.cs

@@ -123,8 +123,8 @@ namespace Unity3D2Babylon
             babylonMesh.id = GetID(transform.gameObject);
             babylonMesh.receiveShadows = renderer.receiveShadows;
 
-            babylonMesh.parentId = GetParentID(transform);
-            ConvertTransform(babylonMesh, transform, gameObject, instances);
+            babylonMesh.parentId = GetParentID(transform);
+            ConvertTransform(babylonMesh, transform, gameObject, instances);
 
             babylonMesh.positions = new float[mesh.vertexCount * 3];