Browse Source

Import All Shaders

sebastien 6 years ago
parent
commit
ecef65ae75

+ 2 - 2
src/Layers/effectLayer.ts

@@ -24,8 +24,8 @@ import { Material } from "Materials/material";
 import { MaterialHelper } from "Materials/materialHelper";
 import { MaterialHelper } from "Materials/materialHelper";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./glowMapGeneration.fragment";
-import "./glowMapGeneration.vertex";
+import "Shaders/glowMapGeneration.fragment";
+import "Shaders/glowMapGeneration.vertex";
 
 
     /**
     /**
      * Effect layer options. This helps customizing the behaviour
      * Effect layer options. This helps customizing the behaviour

+ 2 - 2
src/Layers/glowLayer.ts

@@ -18,8 +18,8 @@ import { EffectLayer } from "./effectLayer";
 import { AbstractScene } from "abstractScene";
 import { AbstractScene } from "abstractScene";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./glowMapMerge.fragment";
-import "./glowMapMerge.vertex";
+import "Shaders/glowMapMerge.fragment";
+import "Shaders/glowMapMerge.vertex";
 
 
 declare module "abstractScene" {
 declare module "abstractScene" {
     export interface AbstractScene {
     export interface AbstractScene {

+ 2 - 2
src/Layers/layer.ts

@@ -14,8 +14,8 @@ import { LayerSceneComponent } from "./layerSceneComponent";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
 import { RenderTargetTexture } from "Materials/Textures/renderTargetTexture";
 
 
-import "./layer.fragment";
-import "./layer.vertex";
+import "Shaders/layer.fragment";
+import "Shaders/layer.vertex";
 
 
     /**
     /**
      * This represents a full screen 2d layer.
      * This represents a full screen 2d layer.

+ 2 - 2
src/LensFlares/lensFlareSystem.ts

@@ -16,8 +16,8 @@ import { LensFlare } from "./lensFlare";
 import { LensFlareSystemSceneComponent } from "./lensFlareSystemSceneComponent";
 import { LensFlareSystemSceneComponent } from "./lensFlareSystemSceneComponent";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./lensFlare.fragment";
-import "./lensFlare.vertex";
+import "Shaders/lensFlare.fragment";
+import "Shaders/lensFlare.vertex";
 
 
     /**
     /**
      * This represents a Lens Flare System or the shiny effect created by the light reflection on the  camera lenses.
      * This represents a Lens Flare System or the shiny effect created by the light reflection on the  camera lenses.

+ 2 - 2
src/Lights/Shadows/shadowGenerator.ts

@@ -25,8 +25,8 @@ import { _TimeToken } from "Instrumentation/timeToken";
 import { _DepthCullingState, _StencilState, _AlphaState } from "States";
 import { _DepthCullingState, _StencilState, _AlphaState } from "States";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./shadowMap.fragment";
-import "./shadowMap.vertex";
+import "Shaders/shadowMap.fragment";
+import "Shaders/shadowMap.vertex";
 import "Shaders/depthBoxBlur.fragment";
 import "Shaders/depthBoxBlur.fragment";
 
 
     /**
     /**

+ 4 - 4
src/Particles/gpuParticleSystem.ts

@@ -20,10 +20,10 @@ import { Texture } from "Materials/Textures/texture";
 import { RawTexture } from "Materials/Textures/rawTexture";
 import { RawTexture } from "Materials/Textures/rawTexture";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./gpuUpdateParticles.fragment";
-import "./gpuUpdateParticles.vertex";
-import "./gpuRenderParticles.fragment";
-import "./gpuRenderParticles.vertex";
+import "Shaders/gpuUpdateParticles.fragment";
+import "Shaders/gpuUpdateParticles.vertex";
+import "Shaders/gpuRenderParticles.fragment";
+import "Shaders/gpuRenderParticles.vertex";
 
 
     /**
     /**
      * This represents a GPU particle system in Babylon
      * This represents a GPU particle system in Babylon

+ 2 - 2
src/Rendering/depthRenderer.ts

@@ -13,8 +13,8 @@ import { Constants } from "Engines/constants";
 import { SceneComponentConstants } from "sceneComponent";
 import { SceneComponentConstants } from "sceneComponent";
 import { DepthRendererSceneComponent } from "./depthRendererSceneComponent";
 import { DepthRendererSceneComponent } from "./depthRendererSceneComponent";
 
 
-import "./depth.fragment";
-import "./depth.vertex";
+import "Shaders/depth.fragment";
+import "Shaders/depth.vertex";
 
 
     /**
     /**
      * This represents a depth renderer in Babylon.
      * This represents a depth renderer in Babylon.

+ 2 - 2
src/Rendering/geometryBufferRenderer.ts

@@ -12,8 +12,8 @@ import { GeometryBufferRendererSceneComponent } from "./geometryBufferRendererSc
 import { Scene } from "scene";
 import { Scene } from "scene";
 import { SceneComponentConstants } from "sceneComponent";
 import { SceneComponentConstants } from "sceneComponent";
 
 
-import "./geometry.fragment";
-import "./geometry.vertex";
+import "Shaders/geometry.fragment";
+import "Shaders/geometry.vertex";
 
 
     /**
     /**
      * This renderer is helpfull to fill one of the render target with a geometry buffer.
      * This renderer is helpfull to fill one of the render target with a geometry buffer.

+ 2 - 2
src/Rendering/outlineRenderer.ts

@@ -9,8 +9,8 @@ import { ISceneComponent, SceneComponentConstants } from "sceneComponent";
 import { Effect } from "Materials/effect";
 import { Effect } from "Materials/effect";
 import { Material } from "Materials/material";
 import { Material } from "Materials/material";
 
 
-import "./outline.fragment";
-import "./outline.vertex";
+import "Shaders/outline.fragment";
+import "Shaders/outline.vertex";
 
 
 declare module "scene" {
 declare module "scene" {
     export interface Scene {
     export interface Scene {

+ 2 - 2
src/Sprites/spriteManager.ts

@@ -15,8 +15,8 @@ import { Material } from "Materials/material";
 import { SceneComponentConstants } from "sceneComponent";
 import { SceneComponentConstants } from "sceneComponent";
 import { Constants } from "Engines/constants";
 import { Constants } from "Engines/constants";
 
 
-import "./sprites.fragment";
-import "./sprites.vertex";
+import "Shaders/sprites.fragment";
+import "Shaders/sprites.vertex";
 
 
     /**
     /**
      * Defines the minimum interface to fullfil in order to be a sprite manager.
      * Defines the minimum interface to fullfil in order to be a sprite manager.