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imgUrl: string, capacity: number, scene: Scene, spriteJSON: string | null = null, epsilon: number = 0.01, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
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imgUrl: string, capacity: number, scene: Scene, spriteJSON: string | null = null, epsilon: number = 0.01, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE) {
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//the cellSize parameter is not used when built from JSON which provides individual cell data, defaults to 64 if JSON load fails
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//the cellSize parameter is not used when built from JSON which provides individual cell data, defaults to 64 if JSON load fails
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