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@@ -0,0 +1,684 @@
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+/// <reference path="../../../dist/preview release/babylon.d.ts"/>
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+/// <reference path="../simple/babylon.simpleMaterial.ts"/>
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+
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+module BABYLON {
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+ var maxSimultaneousLights = 4;
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+
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+ class WaterMaterialDefines extends MaterialDefines {
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+ public DIFFUSE = false;
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+ public CLIPPLANE = false;
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+ public ALPHATEST = false;
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+ public POINTSIZE = false;
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+ public FOG = false;
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+ public LIGHT0 = false;
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+ public LIGHT1 = false;
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+ public LIGHT2 = false;
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+ public LIGHT3 = false;
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+ public SPOTLIGHT0 = false;
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+ public SPOTLIGHT1 = false;
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+ public SPOTLIGHT2 = false;
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+ public SPOTLIGHT3 = false;
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+ public HEMILIGHT0 = false;
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+ public HEMILIGHT1 = false;
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+ public HEMILIGHT2 = false;
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+ public HEMILIGHT3 = false;
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+ public POINTDIRLIGHT0 = false;
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+ public POINTDIRLIGHT1 = false;
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+ public POINTDIRLIGHT2 = false;
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+ public POINTDIRLIGHT3 = false;
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+ public SHADOW0 = false;
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+ public SHADOW1 = false;
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+ public SHADOW2 = false;
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+ public SHADOW3 = false;
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+ public SHADOWS = false;
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+ public SHADOWVSM0 = false;
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+ public SHADOWVSM1 = false;
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+ public SHADOWVSM2 = false;
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+ public SHADOWVSM3 = false;
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+ public SHADOWPCF0 = false;
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+ public SHADOWPCF1 = false;
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+ public SHADOWPCF2 = false;
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+ public SHADOWPCF3 = false;
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+ public NORMAL = false;
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+ public UV1 = false;
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+ public UV2 = false;
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+ public VERTEXCOLOR = false;
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+ public VERTEXALPHA = false;
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+ public BONES = false;
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+ public BONES4 = false;
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+ public BonesPerMesh = 0;
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+ public INSTANCES = false;
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+
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+ constructor() {
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+ super();
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+ this._keys = Object.keys(this);
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+ }
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+ }
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+
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+ export class WaterMaterial extends Material {
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+ /*
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+ * Public members
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+ */
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+ public bumpTexture: BaseTexture;
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+ public diffuseColor = new Color3(1, 1, 1);
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+ public disableLighting = false;
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+
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+ /**
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+ * @param {number}: Represents the wind force
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+ */
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+ public windForce: number = 6;
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+ /**
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+ * @param {Vector2}: The direction of the wind in the plane (X, Z)
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+ */
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+ public windDirection: Vector2 = new Vector2(0, 1);
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+ /**
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+ * @param {number}: Wave height, represents the bump height related to the bump map
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+ */
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+ public waveHeight: number = 0.3;
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+ /**
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+ * @param {number}: The water color blended with the reflection and refraction samplers
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+ */
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+ public waterColor: Color3 = new Color3(0.1, 0.1, 0.6);
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+ /**
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+ * @param {number}: The blend factor related to the water color
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+ */
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+ public colorBlendFactor: number = 0.2;
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+ /**
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+ * @param {number}: Represents the maximum length of a wave
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+ */
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+ public waveLength: number = 0.1;
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+
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+ /*
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+ * Private members
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+ */
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+ private _mesh: Mesh;
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+
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+ private _refractionRTT: RenderTargetTexture;
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+ private _reflectionRTT: RenderTargetTexture;
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+
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+ private _material: ShaderMaterial;
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+
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+ private _reflectionTransform: Matrix = Matrix.Zero();
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+ private _lastTime: number = 0;
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+
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+ private _scaledDiffuse = new Color3();
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+ private _renderId: number;
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+
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+ private _defines = new WaterMaterialDefines();
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+ private _cachedDefines = new WaterMaterialDefines();
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+
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+ /**
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+ * Constructor
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+ */
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+ constructor(name: string, scene: Scene, sourceMesh: Mesh = null, renderTargetSize: Vector2 = new Vector2(512, 512)) {
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+ super(name, scene);
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+
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+ // Set this
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+ this._mesh = sourceMesh;
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+
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+ // Create render targets
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+ this._createRenderTargets(scene, renderTargetSize);
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+ }
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+
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+ // Get / Set
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+ public get mesh(): Mesh {
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+ return this._mesh;
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+ }
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+
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+ public set mesh(mesh: Mesh) {
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+ this._mesh = mesh;
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+ }
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+
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+ public get refractionTexture(): RenderTargetTexture {
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+ return this._refractionRTT;
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+ }
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+
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+ public get reflectioNTexture(): RenderTargetTexture {
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+ return this._reflectionRTT;
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+ }
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+
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+ // Methods
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+ public enableRenderTargets(enable: boolean): void {
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+ var refreshRate = enable ? 1 : 0;
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+
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+ this._refractionRTT.refreshRate = refreshRate;
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+ this._reflectionRTT.refreshRate = refreshRate;
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+ }
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+
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+ public needAlphaBlending(): boolean {
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+ return (this.alpha < 1.0);
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+ }
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+
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+ public needAlphaTesting(): boolean {
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+ return false;
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+ }
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+
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+ public getAlphaTestTexture(): BaseTexture {
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+ return null;
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+ }
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+
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+ private _checkCache(scene: Scene, mesh?: AbstractMesh, useInstances?: boolean): boolean {
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+ if (!mesh) {
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+ return true;
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+ }
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+
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+ if (this._defines.INSTANCES !== useInstances) {
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+ return false;
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+ }
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+
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+ if (mesh._materialDefines && mesh._materialDefines.isEqual(this._defines)) {
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+ return true;
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+ }
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+
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+ return false;
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+ }
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+
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+ public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean {
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+ if (this.checkReadyOnlyOnce) {
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+ if (this._wasPreviouslyReady) {
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+ return true;
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+ }
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+ }
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+
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+ var scene = this.getScene();
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+
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+ if (!this.checkReadyOnEveryCall) {
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+ if (this._renderId === scene.getRenderId()) {
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+ if (this._checkCache(scene, mesh, useInstances)) {
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+ return true;
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+ }
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+ }
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+ }
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+
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+ var engine = scene.getEngine();
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+ var needNormals = false;
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+ var needUVs = false;
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+
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+ this._defines.reset();
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+
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+ // Textures
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+ if (scene.texturesEnabled) {
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+ if (this.bumpTexture && StandardMaterial.DiffuseTextureEnabled) {
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+ if (!this.bumpTexture.isReady()) {
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+ return false;
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+ } else {
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+ needUVs = true;
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+ this._defines.DIFFUSE = true;
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+ }
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+ }
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+ }
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+
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+ // Effect
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+ if (scene.clipPlane) {
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+ this._defines.CLIPPLANE = true;
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+ }
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+
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+ if (engine.getAlphaTesting()) {
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+ this._defines.ALPHATEST = true;
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+ }
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+
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+ // Point size
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+ if (this.pointsCloud || scene.forcePointsCloud) {
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+ this._defines.POINTSIZE = true;
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+ }
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+
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+ // Fog
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+ if (scene.fogEnabled && mesh && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE && this.fogEnabled) {
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+ this._defines.FOG = true;
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+ }
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+
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+ var lightIndex = 0;
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+ if (scene.lightsEnabled && !this.disableLighting) {
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+ for (var index = 0; index < scene.lights.length; index++) {
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+ var light = scene.lights[index];
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+
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+ if (!light.isEnabled()) {
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+ continue;
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+ }
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+
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+ // Excluded check
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+ if (light._excludedMeshesIds.length > 0) {
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+ for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
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+ var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
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+
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+ if (excludedMesh) {
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+ light.excludedMeshes.push(excludedMesh);
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+ }
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+ }
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+
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+ light._excludedMeshesIds = [];
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+ }
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+
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+ // Included check
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+ if (light._includedOnlyMeshesIds.length > 0) {
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+ for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
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+ var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
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+
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+ if (includedOnlyMesh) {
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+ light.includedOnlyMeshes.push(includedOnlyMesh);
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+ }
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+ }
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+
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+ light._includedOnlyMeshesIds = [];
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+ }
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+
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+ if (!light.canAffectMesh(mesh)) {
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+ continue;
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+ }
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+ needNormals = true;
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+ this._defines["LIGHT" + lightIndex] = true;
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+
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+ var type;
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+ if (light instanceof SpotLight) {
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+ type = "SPOTLIGHT" + lightIndex;
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+ } else if (light instanceof HemisphericLight) {
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+ type = "HEMILIGHT" + lightIndex;
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+ } else {
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+ type = "POINTDIRLIGHT" + lightIndex;
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+ }
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+
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+ this._defines[type] = true;
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+
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+ // Shadows
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+ if (scene.shadowsEnabled) {
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+ var shadowGenerator = light.getShadowGenerator();
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+ if (mesh && mesh.receiveShadows && shadowGenerator) {
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+ this._defines["SHADOW" + lightIndex] = true;
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+
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+ this._defines.SHADOWS = true;
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+
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+ if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
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+ this._defines["SHADOWVSM" + lightIndex] = true;
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+ }
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+
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+ if (shadowGenerator.usePoissonSampling) {
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+ this._defines["SHADOWPCF" + lightIndex] = true;
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+ }
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+ }
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+ }
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+
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+ lightIndex++;
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+ if (lightIndex === maxSimultaneousLights)
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+ break;
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+ }
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+ }
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+
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+ // Attribs
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+ if (mesh) {
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+ if (needNormals && mesh.isVerticesDataPresent(VertexBuffer.NormalKind)) {
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+ this._defines.NORMAL = true;
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+ }
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+ if (needUVs) {
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+ if (mesh.isVerticesDataPresent(VertexBuffer.UVKind)) {
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+ this._defines.UV1 = true;
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+ }
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+ if (mesh.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
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+ this._defines.UV2 = true;
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+ }
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+ }
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+ if (mesh.useVertexColors && mesh.isVerticesDataPresent(VertexBuffer.ColorKind)) {
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+ this._defines.VERTEXCOLOR = true;
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+
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+ if (mesh.hasVertexAlpha) {
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+ this._defines.VERTEXALPHA = true;
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+ }
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+ }
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+ if (mesh.useBones && mesh.computeBonesUsingShaders) {
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+ this._defines.BONES = true;
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+ this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
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+ this._defines.BONES4 = true;
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+ }
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+
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+ // Instances
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+ if (useInstances) {
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+ this._defines.INSTANCES = true;
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+ }
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+ }
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+
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+ // Get correct effect
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+ if (!this._defines.isEqual(this._cachedDefines)) {
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+ this._defines.cloneTo(this._cachedDefines);
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+
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+ scene.resetCachedMaterial();
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+
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+ // Fallbacks
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+ var fallbacks = new EffectFallbacks();
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+ if (this._defines.FOG) {
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+ fallbacks.addFallback(1, "FOG");
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+ }
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+
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+ for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
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+ if (!this._defines["LIGHT" + lightIndex]) {
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+ continue;
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+ }
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+
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+ if (lightIndex > 0) {
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+ fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
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+ }
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+
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+ if (this._defines["SHADOW" + lightIndex]) {
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+ fallbacks.addFallback(0, "SHADOW" + lightIndex);
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+ }
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+
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+ if (this._defines["SHADOWPCF" + lightIndex]) {
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+ fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
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+ }
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+
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+ if (this._defines["SHADOWVSM" + lightIndex]) {
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+ fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
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+ }
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+ }
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+
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+ if (this._defines.BONES4) {
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+ fallbacks.addFallback(0, "BONES4");
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+ }
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+
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+ //Attributes
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+ var attribs = [VertexBuffer.PositionKind];
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+
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+ if (this._defines.NORMAL) {
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+ attribs.push(VertexBuffer.NormalKind);
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+ }
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+
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+ if (this._defines.UV1) {
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+ attribs.push(VertexBuffer.UVKind);
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+ }
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+
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+ if (this._defines.UV2) {
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+ attribs.push(VertexBuffer.UV2Kind);
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+ }
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+
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+ if (this._defines.VERTEXCOLOR) {
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+ attribs.push(VertexBuffer.ColorKind);
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+ }
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+
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+ if (this._defines.BONES) {
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+ attribs.push(VertexBuffer.MatricesIndicesKind);
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+ attribs.push(VertexBuffer.MatricesWeightsKind);
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+ }
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+
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+ if (this._defines.INSTANCES) {
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+ attribs.push("world0");
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+ attribs.push("world1");
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+ attribs.push("world2");
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+ attribs.push("world3");
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+ }
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+
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+ // Legacy browser patch
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+ var shaderName = "water";
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+ var join = this._defines.toString();
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+
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+ this._effect = scene.getEngine().createEffect(shaderName,
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+ attribs,
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+ ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
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+ "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
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+ "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
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+ "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
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+ "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
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+ "vFogInfos", "vFogColor", "pointSize",
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+ "vNormalInfos",
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+ "mBones",
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+ "vClipPlane", "normalMatrix",
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+ "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
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+ // Water
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+ "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
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+ "cameraPosition", "waveHeight", "waterColor", "colorBlendFactor"
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+ ],
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+ ["normalSampler",
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+ "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3",
|
|
|
+ // Water
|
|
|
+ "refractionSampler", "reflectionSampler"
|
|
|
+ ],
|
|
|
+ join, fallbacks, this.onCompiled, this.onError);
|
|
|
+ }
|
|
|
+ if (!this._effect.isReady()) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ this._renderId = scene.getRenderId();
|
|
|
+ this._wasPreviouslyReady = true;
|
|
|
+
|
|
|
+ if (mesh) {
|
|
|
+ if (!mesh._materialDefines) {
|
|
|
+ mesh._materialDefines = new WaterMaterialDefines();
|
|
|
+ }
|
|
|
+
|
|
|
+ this._defines.cloneTo(mesh._materialDefines);
|
|
|
+ }
|
|
|
+
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ public bindOnlyWorldMatrix(world: Matrix): void {
|
|
|
+ this._effect.setMatrix("world", world);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bind(world: Matrix, mesh?: Mesh): void {
|
|
|
+ var scene = this.getScene();
|
|
|
+
|
|
|
+ // Matrices
|
|
|
+ this.bindOnlyWorldMatrix(world);
|
|
|
+ this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
|
+
|
|
|
+ // Bones
|
|
|
+ if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
|
|
|
+ this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices());
|
|
|
+ }
|
|
|
+
|
|
|
+ if (scene.getCachedMaterial() !== this) {
|
|
|
+ // Textures
|
|
|
+ if (this.bumpTexture && StandardMaterial.BumpTextureEnabled) {
|
|
|
+ this._effect.setTexture("normalSampler", this.bumpTexture);
|
|
|
+
|
|
|
+ this._effect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
|
|
|
+ this._effect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
|
|
|
+ }
|
|
|
+ // Clip plane
|
|
|
+ if (scene.clipPlane) {
|
|
|
+ var clipPlane = scene.clipPlane;
|
|
|
+ this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Point size
|
|
|
+ if (this.pointsCloud) {
|
|
|
+ this._effect.setFloat("pointSize", this.pointSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);
|
|
|
+ }
|
|
|
+
|
|
|
+ this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
|
|
|
+
|
|
|
+ if (scene.lightsEnabled && !this.disableLighting) {
|
|
|
+ var lightIndex = 0;
|
|
|
+ for (var index = 0; index < scene.lights.length; index++) {
|
|
|
+ var light = scene.lights[index];
|
|
|
+
|
|
|
+ if (!light.isEnabled()) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!light.canAffectMesh(mesh)) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (light instanceof PointLight) {
|
|
|
+ // Point Light
|
|
|
+ light.transferToEffect(this._effect, "vLightData" + lightIndex);
|
|
|
+ } else if (light instanceof DirectionalLight) {
|
|
|
+ // Directional Light
|
|
|
+ light.transferToEffect(this._effect, "vLightData" + lightIndex);
|
|
|
+ } else if (light instanceof SpotLight) {
|
|
|
+ // Spot Light
|
|
|
+ light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
|
|
|
+ } else if (light instanceof HemisphericLight) {
|
|
|
+ // Hemispheric Light
|
|
|
+ light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
|
|
|
+ }
|
|
|
+
|
|
|
+ light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
|
|
|
+ this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
|
|
|
+
|
|
|
+ // Shadows
|
|
|
+ if (scene.shadowsEnabled) {
|
|
|
+ var shadowGenerator = light.getShadowGenerator();
|
|
|
+ if (mesh.receiveShadows && shadowGenerator) {
|
|
|
+ this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
|
|
|
+ this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
|
|
|
+ this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ lightIndex++;
|
|
|
+
|
|
|
+ if (lightIndex === maxSimultaneousLights)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // View
|
|
|
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
|
+ this._effect.setMatrix("view", scene.getViewMatrix());
|
|
|
+ }
|
|
|
+
|
|
|
+ // Fog
|
|
|
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
|
|
|
+ this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
|
|
|
+ this._effect.setColor3("vFogColor", scene.fogColor);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Water
|
|
|
+ if (StandardMaterial.ReflectionTextureEnabled) {
|
|
|
+ this._effect.setTexture("refractionSampler", this._refractionRTT);
|
|
|
+ this._effect.setTexture("reflectionSampler", this._reflectionRTT);
|
|
|
+ }
|
|
|
+
|
|
|
+ var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
|
|
|
+ this._lastTime += scene.getEngine().getDeltaTime();
|
|
|
+
|
|
|
+ this._effect.setMatrix("worldReflectionViewProjection", wrvp);
|
|
|
+ this._effect.setVector2("windDirection", this.windDirection);
|
|
|
+ this._effect.setFloat("waveLength", this.waveLength);
|
|
|
+ this._effect.setFloat("time", this._lastTime / 100000);
|
|
|
+ this._effect.setFloat("windForce", this.windForce);
|
|
|
+ this._effect.setFloat("waveHeight", this.waveHeight);
|
|
|
+ this._effect.setColor4("waterColor", this.waterColor, 1.0);
|
|
|
+ this._effect.setFloat("colorBlendFactor", this.colorBlendFactor);
|
|
|
+
|
|
|
+ super.bind(world, mesh);
|
|
|
+ }
|
|
|
+
|
|
|
+ private _createRenderTargets(scene: Scene, renderTargetSize: Vector2): void {
|
|
|
+ // Render targets
|
|
|
+ this._refractionRTT = new RenderTargetTexture(name + "_refraction", {width: renderTargetSize.x, height: renderTargetSize.y}, scene, false, true);
|
|
|
+ this._reflectionRTT = new RenderTargetTexture(name + "_reflection", {width: renderTargetSize.x, height: renderTargetSize.y}, scene, false, true);
|
|
|
+
|
|
|
+ scene.customRenderTargets.push(this._refractionRTT);
|
|
|
+ scene.customRenderTargets.push(this._reflectionRTT);
|
|
|
+
|
|
|
+ this._refractionRTT.renderList = scene.meshes;
|
|
|
+ this._reflectionRTT.renderList = scene.meshes;
|
|
|
+
|
|
|
+ var isVisible: boolean;
|
|
|
+ var clipPlane = null;
|
|
|
+ var savedViewMatrix;
|
|
|
+ var mirrorMatrix = Matrix.Zero();
|
|
|
+
|
|
|
+ this._refractionRTT.onBeforeRender = () => {
|
|
|
+ isVisible = this._mesh.isVisible;
|
|
|
+ this._mesh.isVisible = false;
|
|
|
+
|
|
|
+ // Clip plane
|
|
|
+ clipPlane = scene.clipPlane;
|
|
|
+ scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, this._mesh.position.y, 0), new Vector3(0, 1, 0));
|
|
|
+ };
|
|
|
+
|
|
|
+ this._refractionRTT.onAfterRender = () => {
|
|
|
+ this._mesh.isVisible = isVisible;
|
|
|
+
|
|
|
+ // Clip plane
|
|
|
+ scene.clipPlane = clipPlane;
|
|
|
+ };
|
|
|
+
|
|
|
+ this._reflectionRTT.onBeforeRender = () => {
|
|
|
+ isVisible = this._mesh.isVisible;
|
|
|
+ this._mesh.isVisible = false;
|
|
|
+
|
|
|
+ // Clip plane
|
|
|
+ clipPlane = scene.clipPlane;
|
|
|
+ scene.clipPlane = Plane.FromPositionAndNormal(new Vector3(0, this._mesh.position.y, 0), new Vector3(0, -1, 0));
|
|
|
+
|
|
|
+ // Transform
|
|
|
+ Matrix.ReflectionToRef(scene.clipPlane, mirrorMatrix);
|
|
|
+ savedViewMatrix = scene.getViewMatrix();
|
|
|
+
|
|
|
+ mirrorMatrix.multiplyToRef(savedViewMatrix, this._reflectionTransform);
|
|
|
+ scene.setTransformMatrix(this._reflectionTransform, scene.getProjectionMatrix());
|
|
|
+ scene.getEngine().cullBackFaces = false;
|
|
|
+ scene._mirroredCameraPosition = Vector3.TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
|
|
|
+ };
|
|
|
+
|
|
|
+ this._reflectionRTT.onAfterRender = () => {
|
|
|
+ this._mesh.isVisible = isVisible;
|
|
|
+
|
|
|
+ // Clip plane
|
|
|
+ scene.clipPlane = clipPlane;
|
|
|
+
|
|
|
+ // Transform
|
|
|
+ scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
|
|
|
+ scene.getEngine().cullBackFaces = true;
|
|
|
+ scene._mirroredCameraPosition = null;
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ public getAnimatables(): IAnimatable[] {
|
|
|
+ var results = [];
|
|
|
+
|
|
|
+ if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
|
|
|
+ results.push(this.bumpTexture);
|
|
|
+ }
|
|
|
+ if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
|
|
|
+ results.push(this._reflectionRTT);
|
|
|
+ }
|
|
|
+ if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
|
|
|
+ results.push(this._refractionRTT);
|
|
|
+ }
|
|
|
+
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ public dispose(forceDisposeEffect?: boolean): void {
|
|
|
+ if (this.bumpTexture) {
|
|
|
+ this.bumpTexture.dispose();
|
|
|
+ }
|
|
|
+ if (this._reflectionRTT) {
|
|
|
+ this._reflectionRTT.dispose();
|
|
|
+ }
|
|
|
+ if (this._refractionRTT) {
|
|
|
+ this._refractionRTT.dispose();
|
|
|
+ }
|
|
|
+
|
|
|
+ super.dispose(forceDisposeEffect);
|
|
|
+ }
|
|
|
+
|
|
|
+ public clone(name: string): WaterMaterial {
|
|
|
+ var newMaterial = new WaterMaterial(name, this.getScene());
|
|
|
+
|
|
|
+ // Base material
|
|
|
+ this.copyTo(newMaterial);
|
|
|
+
|
|
|
+ // water material
|
|
|
+ if (this.bumpTexture && this.bumpTexture.clone) {
|
|
|
+ newMaterial.bumpTexture = this.bumpTexture.clone();
|
|
|
+ }
|
|
|
+
|
|
|
+ newMaterial.diffuseColor = this.diffuseColor.clone();
|
|
|
+ return newMaterial;
|
|
|
+ }
|
|
|
+
|
|
|
+ public static CreateDefaultMesh(name: string, scene: Scene): Mesh {
|
|
|
+ var mesh = Mesh.CreateGround(name, 512, 512, 32, scene, false);
|
|
|
+ return mesh;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|