@@ -2808,7 +2808,7 @@
continue;
}
cumulativeAmount += weights[index];
- cumulativeQuaternion = Quaternion.Slerp(cumulativeQuaternion, quaternions[index], weights[index] / cumulativeAmount);
+ Quaternion.SlerpToRef(cumulativeQuaternion, quaternions[index], weights[index] / cumulativeAmount, cumulativeQuaternion);
index++;