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@@ -14044,128 +14044,6 @@ declare module BABYLON {
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}
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}
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declare module BABYLON {
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declare module BABYLON {
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- class VRCameraMetrics {
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- hResolution: number;
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- vResolution: number;
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- hScreenSize: number;
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- vScreenSize: number;
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- vScreenCenter: number;
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- eyeToScreenDistance: number;
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- lensSeparationDistance: number;
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- interpupillaryDistance: number;
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- distortionK: number[];
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- chromaAbCorrection: number[];
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- postProcessScaleFactor: number;
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- lensCenterOffset: number;
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- compensateDistortion: boolean;
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- readonly aspectRatio: number;
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- readonly aspectRatioFov: number;
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- readonly leftHMatrix: Matrix;
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- readonly rightHMatrix: Matrix;
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- readonly leftPreViewMatrix: Matrix;
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- readonly rightPreViewMatrix: Matrix;
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- static GetDefault(): VRCameraMetrics;
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- }
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-}
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-
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-declare module BABYLON {
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- class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
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- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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- }
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- class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
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- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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- }
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- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
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- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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- getClassName(): string;
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- }
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-}
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-
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-declare var HMDVRDevice: any;
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-declare var VRDisplay: any;
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-declare var VRFrameData: any;
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-declare module BABYLON {
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- /**
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- * This is a copy of VRPose.
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- * IMPORTANT!! The data is right-hand data.
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- * @export
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- * @interface DevicePose
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- */
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- interface DevicePose {
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- readonly position?: Float32Array;
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- readonly linearVelocity?: Float32Array;
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- readonly linearAcceleration?: Float32Array;
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- readonly orientation?: Float32Array;
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- readonly angularVelocity?: Float32Array;
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- readonly angularAcceleration?: Float32Array;
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- }
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- interface PoseControlled {
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- position: Vector3;
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- rotationQuaternion: Quaternion;
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- devicePosition?: Vector3;
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- deviceRotationQuaternion: Quaternion;
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- rawPose: DevicePose;
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- deviceScaleFactor: number;
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- updateFromDevice(poseData: DevicePose): any;
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- }
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- interface WebVROptions {
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- trackPosition?: boolean;
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- positionScale?: number;
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- displayName?: string;
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- controllerMeshes?: boolean;
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- defaultLightningOnControllers?: boolean;
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- }
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- class WebVRFreeCamera extends FreeCamera implements PoseControlled {
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- private webVROptions;
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- _vrDevice: any;
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- rawPose: DevicePose;
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- private _vrEnabled;
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- private _attached;
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- private _oldSize;
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- private _oldHardwareScaleFactor;
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- private _frameData;
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- private _quaternionCache;
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- private _positionOffset;
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- protected _descendants: Array<Node>;
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- devicePosition: Vector3;
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- deviceRotationQuaternion: any;
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- deviceScaleFactor: number;
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- controllers: Array<WebVRController>;
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- onControllersAttached: (controllers: Array<WebVRController>) => void;
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- rigParenting: boolean;
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- private _lightOnControllers;
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- constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
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- _checkInputs(): void;
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- updateFromDevice(poseData: DevicePose): void;
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- /**
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- * WebVR's attach control will start broadcasting frames to the device.
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- * Note that in certain browsers (chrome for example) this function must be called
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- * within a user-interaction callback. Example:
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- * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
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- *
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- * @param {HTMLElement} element
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- * @param {boolean} [noPreventDefault]
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- *
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- * @memberOf WebVRFreeCamera
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- */
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- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
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- detachControl(element: HTMLElement): void;
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- getClassName(): string;
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- resetToCurrentRotation(): void;
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- _updateRigCameras(): void;
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- /**
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- * This function is called by the two RIG cameras.
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- * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
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- */
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- protected _getWebVRViewMatrix(): Matrix;
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- protected _getWebVRProjectionMatrix(): Matrix;
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- initControllers(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
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class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
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camera: ArcRotateCamera;
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camera: ArcRotateCamera;
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gamepad: Gamepad;
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gamepad: Gamepad;
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@@ -14376,6 +14254,128 @@ declare module BABYLON {
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}
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}
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declare module BABYLON {
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declare module BABYLON {
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+ class VRCameraMetrics {
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+ hResolution: number;
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+ vResolution: number;
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+ hScreenSize: number;
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+ vScreenSize: number;
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+ vScreenCenter: number;
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+ eyeToScreenDistance: number;
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+ lensSeparationDistance: number;
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+ interpupillaryDistance: number;
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+ distortionK: number[];
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+ chromaAbCorrection: number[];
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+ postProcessScaleFactor: number;
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+ lensCenterOffset: number;
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+ compensateDistortion: boolean;
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+ readonly aspectRatio: number;
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+ readonly aspectRatioFov: number;
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+ readonly leftHMatrix: Matrix;
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+ readonly rightHMatrix: Matrix;
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+ readonly leftPreViewMatrix: Matrix;
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+ readonly rightPreViewMatrix: Matrix;
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+ static GetDefault(): VRCameraMetrics;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
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+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+ class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
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+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+ class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
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+ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
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+ getClassName(): string;
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+ }
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+}
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+
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+declare var HMDVRDevice: any;
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+declare var VRDisplay: any;
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+declare var VRFrameData: any;
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+declare module BABYLON {
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+ /**
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+ * This is a copy of VRPose.
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+ * IMPORTANT!! The data is right-hand data.
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+ * @export
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+ * @interface DevicePose
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+ */
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+ interface DevicePose {
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+ readonly position?: Float32Array;
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+ readonly linearVelocity?: Float32Array;
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+ readonly linearAcceleration?: Float32Array;
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+ readonly orientation?: Float32Array;
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+ readonly angularVelocity?: Float32Array;
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+ readonly angularAcceleration?: Float32Array;
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+ }
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+ interface PoseControlled {
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+ position: Vector3;
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+ rotationQuaternion: Quaternion;
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+ devicePosition?: Vector3;
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+ deviceRotationQuaternion: Quaternion;
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+ rawPose: DevicePose;
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+ deviceScaleFactor: number;
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+ updateFromDevice(poseData: DevicePose): any;
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+ }
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+ interface WebVROptions {
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+ trackPosition?: boolean;
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+ positionScale?: number;
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+ displayName?: string;
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+ controllerMeshes?: boolean;
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+ defaultLightningOnControllers?: boolean;
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+ }
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+ class WebVRFreeCamera extends FreeCamera implements PoseControlled {
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+ private webVROptions;
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+ _vrDevice: any;
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+ rawPose: DevicePose;
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+ private _vrEnabled;
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+ private _attached;
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+ private _oldSize;
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+ private _oldHardwareScaleFactor;
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+ private _frameData;
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+ private _quaternionCache;
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+ private _positionOffset;
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+ protected _descendants: Array<Node>;
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+ devicePosition: Vector3;
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+ deviceRotationQuaternion: any;
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+ deviceScaleFactor: number;
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+ controllers: Array<WebVRController>;
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+ onControllersAttached: (controllers: Array<WebVRController>) => void;
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+ rigParenting: boolean;
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+ private _lightOnControllers;
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+ constructor(name: string, position: Vector3, scene: Scene, webVROptions?: WebVROptions);
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+ _checkInputs(): void;
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+ updateFromDevice(poseData: DevicePose): void;
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+ /**
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+ * WebVR's attach control will start broadcasting frames to the device.
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+ * Note that in certain browsers (chrome for example) this function must be called
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+ * within a user-interaction callback. Example:
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+ * <pre> scene.onPointerDown = function() { camera.attachControl(canvas); }</pre>
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+ *
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+ * @param {HTMLElement} element
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+ * @param {boolean} [noPreventDefault]
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+ *
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+ * @memberOf WebVRFreeCamera
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+ */
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+ attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
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+ detachControl(element: HTMLElement): void;
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+ getClassName(): string;
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+ resetToCurrentRotation(): void;
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+ _updateRigCameras(): void;
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+ /**
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+ * This function is called by the two RIG cameras.
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+ * 'this' is the left or right camera (and NOT (!!!) the WebVRFreeCamera instance)
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+ */
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+ protected _getWebVRViewMatrix(): Matrix;
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+ protected _getWebVRProjectionMatrix(): Matrix;
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+ initControllers(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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interface IOctreeContainer<T> {
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interface IOctreeContainer<T> {
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blocks: Array<OctreeBlock<T>>;
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blocks: Array<OctreeBlock<T>>;
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}
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}
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@@ -14441,9 +14441,11 @@ declare module BABYLON {
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private _blurBoxOffset;
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private _blurBoxOffset;
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private _bias;
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private _bias;
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private _lightDirection;
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private _lightDirection;
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+ private _depthScale;
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forceBackFacesOnly: boolean;
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forceBackFacesOnly: boolean;
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bias: number;
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bias: number;
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blurBoxOffset: number;
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blurBoxOffset: number;
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+ depthScale: number;
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filter: number;
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filter: number;
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useVarianceShadowMap: boolean;
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useVarianceShadowMap: boolean;
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useExponentialShadowMap: boolean;
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useExponentialShadowMap: boolean;
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