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@@ -5,7 +5,7 @@ import { LensFlareSystem } from "./lensFlareSystem";
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import { Constants } from "../Engines/constants";
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/**
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* This represents one of the lens effect in a `lensFlareSystem`.
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- * It controls one of the indiviual texture used in the effect.
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+ * It controls one of the individual texture used in the effect.
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* @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares
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*/
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export class LensFlare {
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@@ -29,7 +29,7 @@ export class LensFlare {
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/**
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* Creates a new Lens Flare.
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* This represents one of the lens effect in a `lensFlareSystem`.
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- * It controls one of the indiviual texture used in the effect.
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+ * It controls one of the individual texture used in the effect.
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* @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares
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* @param size Define the size of the lens flare (a floating value between 0 and 1)
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* @param position Define the position of the lens flare in the system. (a floating value between -1 and 1). A value of 0 is located on the emitter. A value greater than 0 is beyond the emitter and a value lesser than 0 is behind.
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@@ -45,7 +45,7 @@ export class LensFlare {
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/**
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* Instantiates a new Lens Flare.
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* This represents one of the lens effect in a `lensFlareSystem`.
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- * It controls one of the indiviual texture used in the effect.
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+ * It controls one of the individual texture used in the effect.
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* @see https://doc.babylonjs.com/how_to/how_to_use_lens_flares
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* @param size Define the size of the lens flare in the system (a floating value between 0 and 1)
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* @param position Define the position of the lens flare in the system. (a floating value between -1 and 1). A value of 0 is located on the emitter. A value greater than 0 is beyond the emitter and a value lesser than 0 is behind.
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