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@@ -60,7 +60,7 @@ float getBRDFLookupCharlieSheen(float NdotV, float perceptualRoughness)
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}
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}
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#endif
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#endif
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-#if defined(SHEEN) && defined(REFLECTION)
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+#if defined(SHEEN) && defined(ENVIRONMENTBRDF)
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/**
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/**
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* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
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* The sheen BRDF not containing F can be easily stored in the blue channel of the BRDF texture.
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* The blue channel contains DCharlie * VAshikhmin * NdotL as a lokkup table
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* The blue channel contains DCharlie * VAshikhmin * NdotL as a lokkup table
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